News, research and discussion on virtual goods, currencies and economies globally.

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Playfish seeks Business Analyst for London Office 0 1 year 24 weeks ago
by Playfish
n/a
Korean online game portals report record-breaking sales in 2008 1 1 year 24 weeks ago
by Taiyoung Ryu
1 year 23 weeks ago
by Anonymous
CFP: JVWR - Virtual Worlds: Technology, Economy, and Standards 1 1 year 22 weeks ago
by Juho Hamari
1 year 22 weeks ago
by Vili Lehdonvirta
Eurogamer on RMT 0 1 year 18 weeks ago
by Vili Lehdonvirta
n/a
What can qualitative and experimental methods tell us about virtual worlds and culture? 0 1 year 18 weeks ago
by Juho Hamari
n/a
Guest article: Are secondary markets profitable for item sales based businesses? 2 1 year 18 weeks ago
by Eino Joas
1 year 17 weeks ago
by Vili Lehdonvirta
New contributors and guests at the VERN blog 0 1 year 17 weeks ago
by Vili Lehdonvirta
n/a
Virtual Economy at GDC2009 6 1 year 17 weeks ago
by Taiyoung Ryu
1 year 16 weeks ago
by Taiyoung Ryu
Lineage Adena 0 1 year 16 weeks ago
by jackjames
n/a
Plus Eight Star: Asian Virtual Goods Market 5 billion USD 3 1 year 16 weeks ago
by Vili Lehdonvirta
1 year 15 weeks ago
by Juho Hamari
Perceived fairness in micro transactions 1 1 year 16 weeks ago
by Daniel Kromand
1 year 15 weeks ago
by Juho Hamari
Update on Chinese Gold Farming 3 1 year 12 weeks ago
by Richard Heeks
1 year 10 weeks ago
by Richard Heeks
State of Play VI ++ 0 1 year 9 weeks ago
by Juho Hamari
n/a
Four Phases of Gold Farming 0 1 year 7 weeks ago
by Richard Heeks
n/a
Bibliography upgrade 3 1 year 23 weeks ago
by Juho Hamari
1 year 5 weeks ago
by Anonymous
China attempting to keep virtual and real economy separate 5 1 year 4 weeks ago
by Juho Hamari
1 year 3 weeks ago
by Juho Hamari
Live Gamer acquires N-Cash - towards integrating primary and secondary markets? 0 1 year 4 days ago
by Juho Hamari
n/a
"I have an avatar therefore I exist" - Virtual commerce special issue @ Electronic Commerce Research 0 1 year 3 days ago
by Juho Hamari
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15% discount – Engage! Expo 0 50 weeks 5 days ago
by Juho Hamari
n/a
ARPUs in social networks and social games: An acronym that needs scrutiny 4 1 year 15 weeks ago
by Nima Pourshasb
46 weeks 5 days ago
by Anonymous
Game design as marketing: How game mechanics create demand for virtual goods 2 52 weeks 9 hours ago
by Juho Hamari
46 weeks 3 days ago
by Anonymous
Community dynamics that create demand for virtual goods: case Habbo 0 45 weeks 21 hours ago
by Vili Lehdonvirta
n/a
Economics of EverQuest II 4 50 weeks 12 hours ago
by Vili Lehdonvirta
44 weeks 6 days ago
by Vili Lehdonvirta
Virtual goods in context: presentation slides 0 44 weeks 6 days ago
by Vili Lehdonvirta
n/a
Aligning virtual economy design and business modelling 0 44 weeks 4 days ago
by Juho Hamari
n/a