News, research and discussion on virtual goods, currencies and economies globally.

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TopicRepliesCreatedLast replysort icon
Game Design as Marketing: The Business/Game Developer's Dilemma 0 21 weeks 6 days ago
by Juho Hamari
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Walled gardens are opening their gates: Linden acquires Avatars United, Habbo on Facebook 0 25 weeks 4 days ago
by Vili Lehdonvirta
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Three Phases of Gold Farming: Scientific American Article 0 28 weeks 6 days ago
by Richard Heeks
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The price of eggs in World of Warcraft 0 30 weeks 3 days ago
by Jennifer Martin
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Upcoming changes to XStreetSL 0 32 weeks 2 days ago
by Jennifer Martin
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Transportable Avatars and Economic Concerns 10 35 weeks 1 day ago
by Jennifer Martin
32 weeks 2 days ago
by Jennifer Martin
Why do people buy virtual goods? 5 1 year 29 weeks ago
by Vili Lehdonvirta
32 weeks 6 days ago
by Anonymous
economist needed for game design 0 35 weeks 10 hours ago
by jmamais
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EVE Online's 3rd Quarterly Economic Newsletter published 0 35 weeks 5 days ago
by Vili Lehdonvirta
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What Would John Nash Think of Second Life? 1 36 weeks 9 hours ago
by Juha Tolvanen
36 weeks 7 hours ago
by Anonymous
The Genesis of the Virtual Goods Model 1 39 weeks 2 days ago
by Juho Hamari
38 weeks 6 days ago
by Anonymous
Call for Papers: Games Research Methods seminar in Finland 0 41 weeks 1 day ago
by Vili Lehdonvirta
n/a
Does Pressure Play Into Second Life Purchasing? 2 44 weeks 4 days ago
by Jennifer Martin
43 weeks 6 days ago
by Anonymous
Aligning virtual economy design and business modelling 0 44 weeks 4 days ago
by Juho Hamari
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Virtual goods in context: presentation slides 0 44 weeks 5 days ago
by Vili Lehdonvirta
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Economics of EverQuest II 4 50 weeks 10 hours ago
by Vili Lehdonvirta
44 weeks 6 days ago
by Vili Lehdonvirta
Community dynamics that create demand for virtual goods: case Habbo 0 45 weeks 19 hours ago
by Vili Lehdonvirta
n/a
Game design as marketing: How game mechanics create demand for virtual goods 2 52 weeks 7 hours ago
by Juho Hamari
46 weeks 3 days ago
by Anonymous
ARPUs in social networks and social games: An acronym that needs scrutiny 4 1 year 15 weeks ago
by Nima Pourshasb
46 weeks 5 days ago
by Anonymous
15% discount – Engage! Expo 0 50 weeks 5 days ago
by Juho Hamari
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"I have an avatar therefore I exist" - Virtual commerce special issue @ Electronic Commerce Research 0 1 year 3 days ago
by Juho Hamari
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Live Gamer acquires N-Cash - towards integrating primary and secondary markets? 0 1 year 4 days ago
by Juho Hamari
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China attempting to keep virtual and real economy separate 5 1 year 4 weeks ago
by Juho Hamari
1 year 3 weeks ago
by Juho Hamari
Bibliography upgrade 3 1 year 23 weeks ago
by Juho Hamari
1 year 5 weeks ago
by Anonymous
Four Phases of Gold Farming 0 1 year 7 weeks ago
by Richard Heeks
n/a