News, research and discussion on virtual goods, currencies and economies globally.
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Latest blog articles
Cultural exchange: Western devs enter Japanese social gaming market - Japanese enter Facebook
Wall Street Journal blogs about virtual economy research
AVEA virtual economy research project final report released
Speaking at Virtual Goods Forum 2010
13 Percent
Latest bibliography entries
Virtual Consumerism: Case Habbo Hotel
As real as real? Macroeconomic behavior in a large-scale virtual world
Game design as marketing: How Game mechanics create demand for virtual goods
Latest discussions
Cultural exchange: Western devs enter Japanese social gaming market - Japanese enter Facebook
Virtual currency convertible to real money in Korea says Supreme court
Ability to get a mortgage affected by student loan repayment
Virtual consumption: the thesis
Resolving Goldfarming through Concealed Validated Auctions
Even with personal finance savvy rising, high credit card debt persists
AVEA virtual economy research project final report released
Lobbyists trying to fight to weaken mortgage rules in financial reform
Second Life Sued: Intellectual Property and Virtual Economies
Guest article: Game Commerce from virtual item sales to gold farming
more
Biblio
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Author
Type
Year
Keyword
is
Alves, Reis Tiago
Alves, Tiago Reis
Arakji, Reina Yahya
Archinaco, Jason A
Atlas, Stephen A
Balkin, Jack M
Barnes, Stuart
Bartle, Richard
Bethke, Erik
Book, Betsy
Bourlakis, Michael
Bradley, Caroline
Bromberger, Jan
Bryceson, Kim P
Bullis, Robert
Burke, Timothy
Cagnina, Maria Rosita
Camp, Bryan
Castronova, Edward
Castronova, E
Chesney, Thomas
Chuah, Swee-Hoon
DeWester, David
Dibbell, Julian
Duranske, Benjamin
Eriksson, Anders
Ernkvist, Mirko
Eschenbrenner, Brenda
Esplin, Benjamin D
Fairfield, Joshua
Farmer, Randall F
Froomkin, Michael A
Gatto, James G
Gervassis, Nicolas J
Goel, Lakshmi
Griffiths, Mark D
Grill, Kalle
Grimm, Thomas
Grimmelmann, James
Guo, Yue
Hamari, J
Hamari, Juho
Hardwick, Philip
Heeks, Richard
Hoffman, Erin
Hoffman, Robert
Hu, Lili
Huang, Y
Huhh, Jun-Sok
Hunter, Dan
Hussain, Zaheer
Jankowich, Andrew
Jenkins, Peter S
Jeon, Sunran
Johnson, Mikael
Jung, Seungki
Keegan, B
Kim, Jee-Yeon
Kim, Jinwoo
Kujanpää, T
Lang, Karl Reiner
Lastowka, Gregory F
Lederman, Leandra
Lee, Hae-Rin
Lee, Inseong
Lee, Kiho
Lehdonvirta, Vili
Lehdonvirta, V
Lehtiniemi, Tuukka
Li, Feng
Lin, Holin
MacInnes, Ian
Malaby, Thomas
Manninen, T
Martin, Jennifer
Mattsson, Jan
Mckee, Heidi A
Meehan, Michael
Meredith, Alex
Mitlöhner, Johann
Nah, Fiona Fui-Hoon
Nash, Justin
Nicklisch, Andreas
Noam Eli, M
Nojima, Miho
Oh, Gyuhwan
Ondrejka, Cory
Papagiannidis, Savvas
Park, Sang-Woo
Park, Y J
Park, So Ra
Park, Sunju
Passman, Michael H
Poian, Michele
Pollitzer, Ben K
Porter, James E
Prokopec, Sonja
Qun Ren, Jessie
Ratan, R
Reynolds, Ren
Roque, Licínio
Ryu, Taiyoung
Salz, Tobias
Schneyer, Evan
Schwarz, Andrew D
Seto, Theodore P
Shen, C
Simpson, Zachary B
Starodoumov, Arseni
Ström, Patrik
Sun, Chuen-Tsai
Tang, David
Taylor, T L
Tiano, Joseph Jr R
Toiskallio, Kalle
Whang, Leo Sang-Min
Williams, D
Wilska, Terhi-Anna
Xiong, L
Yamaguchi, Hiroshi
Yee, N
Yoon, Ung-gi
Zhang, Bill
Journal Article
Unpublished
Report
Conference Paper
Thesis
Book
Conference Proceedings
Submitted
2010
2009
2008
2007
2006
2005
2004
2003
2002
2001
2000
1996
1995
a
Actor-Network Theory
ads
advertising
agent-based simulation
agribusiness
American culture
anticommons
approach
artificial economic life
associative body
augmentationist
avatar rights
bounded rationality
brand value
branding
brands
burton street
Business model
business models
business strategy
business value creation
captology
cash trade for virtual goods
China
commodification
Company Town
Computer Games
Computer Software
consumer behavior
consumer behavior, online communities, business mo
consumer behaviour
consuming behavior(game activity)
contract law
Contracts
Cost-Benefit Analysis
critical mass
currency
cyberlaw
cyberproperty
cyberspace
cyberspace governance
cybertrespass
d
department of social sciences
digital
Digital image
distributed simulation
drivers of value
eBaying
economics
end-user license agreement
Equity
EULA
Everquest
experimental methods
experimentalist
Facebook
Field experiment
First amendment
focus groups
free-to-play game model
freedom of speech
game
game balancing
Game Design
game item Ebaying / RMT (Real-Money Trading)
game play
games
gift-exchange
global culture industry
gold farming
Granger causality
graphical chat
grif ths
gross income
GRPMMO
häst
http://www.virtualworldsreview.com/papers/BBook_SoP2.pdf
hussain
identity
immersionist
Impulse response function
imputed income
Inequality
Information and Internet Services
Intangibility
intangible property
intellectual
Intellectual Property
interactivity
international gaming research unit
internet
interpretive flexibility
IP
item trade
item-selling based payment
Justice
Kart Rider
law
law and economics
LETS
lineage
Lineage 2
ludens
m
magic circle
marketing
massively multi-players online game
Massively Multiplayer Online Games
Massively multiplayer online games – Scoping study
Massively multiplayer online role playing game (MMORPG); Virtual world; Metaverse; Entrepreneur; Corporate social responsibility and ethics
Massively Multiple Online Role Playing Games
massively-multiplayer online game (MMO)
meredith
metanomics
metaverses
micro-payment
micro-transaction
micropayment
MMOG
MMOGs
MMORPG
MMORPGs
model
motivation
multi user domain
network
network effect
network externalities
network externality
nottingham ng1 4bu
nottingham trent university
Online Communities
Online game
online game industry
Online game(MMORPG)
online games
online gaming
online marketing
online rights
Payment model
Place
play
pricing model
pricing models
product placemement
promotion
property
property law
property rights
psychology division
qualitative
qualitative study
radar map
real-money trading
real-money trading (RMT)
realization
reciprocity
retailing
Rivalry
RMT
scoping study
SCOT
second life
service
social capital • cultural capital • virtual worlds • MMORPGs
Social construction of technology
social networking
social policy
status
strategy
supply chain
sustainability
Synthetic Economies
Synthetic worlds
tax
tax administration
tax policy
taxation of barter
test
the recognition of gamers on game world
the value and meaning of a product
thesis
TOU
trade
traffic metrics
transactions
uk
VAR
video game
Virtual
virtual assets
virtual channel strategy
virtual commerce
Virtual Currency
virtual economies
Virtual Goods
virtual governace
virtual property
virtual reality
Virtual world
virtual worlds
virtual worlds laboratory experiments human values survey
web 2
web 2.0
world
World of Warcaraft
World of Warcraft
YouTube
z
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