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News, research and discussion on virtual goods, currencies and economies globally.

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Title Datesort icon Comments
Plus Eight Star: Asian Virtual Goods Market 5 billion USD 2009/04/13 – 09:37 3
Lineage Adena 2009/04/10 – 12:25 0
Perceived fairness in micro transactions 2009/04/07 – 08:57 1
New contributors and guests at the VERN blog 2009/04/06 – 14:02 0
Virtual Economy at GDC2009 2009/04/06 – 07:50 6
Guest article: Are secondary markets profitable for item sales based businesses? 2009/03/30 – 13:32 2
What can qualitative and experimental methods tell us about virtual worlds and culture? 2009/03/28 – 09:10 0
Eurogamer on RMT 2009/03/27 – 18:43 0
CFP: JVWR – Virtual Worlds: Technology, Economy, and Standards 2009/02/26 – 06:35 1
Bibliography upgrade 2009/02/22 – 16:26 3
Korean online game portals report record-breaking sales in 2008 2009/02/14 – 00:35 1
Playfish seeks Business Analyst for London Office 2009/02/13 – 18:21 0
Guest article: Game Commerce from virtual item sales to gold farming 2009/02/13 – 10:59 3
Blizzard seeks statistical data analyst, SWI opens Greenland 2009/02/10 – 16:51 0
CFPs related to virtual goods, economies in Spring 2009 2009/02/02 – 14:53 0
Why do people buy virtual goods? 2009/01/09 – 14:36 5
New Paper on UGC 2009/01/04 – 20:57 0
Virtual field experiments in WoW 2008/12/11 – 14:45 2
Selling branded items in Gaia: Snoop’s Dobermans and Timberlake’s fedora 2008/12/09 – 03:59 0
Benjamin Duranske’s final post at VERN: joining Pillsbury’s virtual law practice 2008/12/09 – 02:56 0
Reasonings for virtual currency implementations in business models of free-to-play worlds 2008/12/05 – 13:16 1
Virtual Goods News Launched 2008/12/05 – 09:50 0
Social games developer estimates size of U.S. virtual goods market at $200 million 2008/12/04 – 15:59 0
Quicklinks: Taxes, Blogs, Patents, Lawsuits and More 2008/11/30 – 12:36 0
Habbo introduces a dual currency virtual economy model (updated with pictures) 2008/11/25 – 04:31 3
Revenue data and other metrics of virtual asset sales market 2008/11/20 – 15:56 5
Follow-up: 20% Tax Rate on Virtual Currency Brokering in China? 2008/11/20 – 13:57 0
Well That Was Quick 2008/11/20 – 13:50 0
New peer-reviewed papers on commerce and consumption in virtual worlds 2008/11/16 – 18:26 0
RMT platforms and currency sellers post here 2008/11/13 – 04:13 5
Sellers’ liability? Nexon to buy back virtual items in a game due for shutdown 2008/11/12 – 12:29 4
Three Rings launches Whirled 2008/11/11 – 08:58 3
20% Tax Rate on Virtual Currency Brokering in China? 2008/11/04 – 10:45 2
CCP publishes a new economic newsletter 2008/10/31 – 12:45 0
Call for Papers – SLACTIONS 2009 2008/10/26 – 18:57 0
New Virtual Economy Research Network website launched 2008/10/23 – 12:41 0
Netherlands Court Finds Criminal Liability and Sentences Two Youths for Theft of Virtual Goods 2008/10/21 – 21:00 0
Mindtrek ’08 & Revenue model innovation in Chinese online game market 2008/10/07 – 17:45 1
Reading Room: “Transactions of Virtual Items in Virtual Worlds” by Michael Passman 2008/10/03 – 09:39 0
Legitimizing virtual consumption 2008/09/08 – 13:59 4
The virtual tax question 2008/08/23 – 20:16 2
The development aspects of gold farming 2008/08/08 – 16:38 0
Webcast videos and slides – Seminar on quantitative research in virtual economies 2008/06/11 – 08:11 2
Virtual world events in 2008 2008/05/16 – 08:48 0
Seminar on quantitative research in virtual economies – programme details 2008/05/13 – 08:14 1
Sweden moves to tax in-game transactions 2008/04/16 – 18:59 1
Macroeconomic Indicators in a Virtual Economy 2008/04/11 – 14:57 1
Virtual worlds don’t exist 2008/04/11 – 11:20 5
Publishing opportunities 2008/03/26 – 12:44 0
Virtual law bibliography 2008/03/26 – 11:51 0

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