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News, research and discussion on virtual goods, currencies and economies globally.

All blog entries

Titlesort icon Date Comments
A Quite Profitable Virus 2007/02/16 – 09:57 0
"I have an avatar therefore I exist" – Virtual commerce special issue @ Electronic Commerce Research 2009/07/31 – 07:07 0
13 Percent 2010/05/26 – 21:00 1
15% discount – Engage! Expo 2009/08/13 – 08:51 0
20% Tax Rate on Virtual Currency Brokering in China? 2008/11/04 – 10:45 2
2007: Year of the virtual economy? 2006/12/31 – 13:53 0
A Japanese Case for Law Enforcement on RMT 2006/11/28 – 03:41 0
A new QQ service–iTQQ 2007/01/31 – 11:59 0
Academic journals publish special issues on virtual worlds 2007/10/30 – 10:55 2
Aligning virtual economy design and business modelling 2009/09/25 – 13:15 0
Arden and experimentation in virtual worlds 2007/11/27 – 21:42 4
ARPUs in social networks and social games: An acronym that needs scrutiny 2009/04/14 – 14:08 4
AVEA Seminar on Research in Virtual Economies 2010/05/25 – 10:33 2
AVEA virtual economy research project final report released 2010/06/08 – 09:03 2
Bad RMT vs. Good RMT 2007/05/15 – 10:10 4
Benjamin Duranske’s final post at VERN: joining Pillsbury’s virtual law practice 2008/12/09 – 02:56 0
Bibliography upgrade 2009/02/22 – 16:26 3
BlackSnow Interactive: the documents 2006/10/17 – 20:35 6
Blizzard seeks statistical data analyst, SWI opens Greenland 2009/02/10 – 16:51 0
Bridging East and West at Game Developers’ Conference China 2007/08/29 – 13:15 0
Call for Papers – SLACTIONS 2009 2008/10/26 – 18:57 0
Call for Papers: Games Research Methods seminar in Finland 2009/10/19 – 11:05 0
CCP publishes a new economic newsletter 2008/10/31 – 12:45 0
CFP: JVWR – Virtual Worlds: Technology, Economy, and Standards 2009/02/26 – 06:35 1
CFPs related to virtual goods, economies in Spring 2009 2009/02/02 – 14:53 0
China attempting to keep virtual and real economy separate 2009/06/30 – 06:45 5
China’s domestic market for farmed gold booming 2006/09/28 – 13:41 0
Community dynamics that create demand for virtual goods: case Habbo 2009/09/22 – 04:48 0
Consultancy on Knowledge Map for the Virtual Economy 2010/04/29 – 22:51 1
Cosmetic Real Money Trading in World of Warcraft 2010/05/12 – 22:38 2
Cultural exchange: Western devs enter Japanese social gaming market – Japanese enter Facebook 2010/07/23 – 06:36 0
Currency intervention in Second Life – Analyses and doomcasts 2007/08/13 – 13:00 5
Deflation of Virtual Currencies, 2004-2009 2009/11/24 – 22:40 5
Diablo II economy in chaos as Ladder season ends 2007/06/26 – 10:22 3
Does Pressure Play Into Second Life Purchasing? 2009/09/25 – 17:10 2
Dutch teen arrested for Habbo burglary 2007/11/14 – 17:51 2
eBay bans virtual property auctions? 2007/01/27 – 10:36 11
Economics of EverQuest II 2009/08/18 – 13:21 4
economist needed for game design 2009/12/01 – 13:16 0
Eurogamer on RMT 2009/03/27 – 18:43 0
EVE Online Appoints In-World Economist 2007/06/29 – 06:41 0
EVE Online Fanfest, QEN, and research co-operation with CCP 2007/11/12 – 14:17 1
EVE Online’s 3rd Quarterly Economic Newsletter published 2009/11/26 – 12:39 0
Finally, Korean Government to illegalize RMT 2006/11/23 – 00:15 2
Follow-up: 20% Tax Rate on Virtual Currency Brokering in China? 2008/11/20 – 13:57 0
Four Phases of Gold Farming 2009/06/13 – 09:43 0
Gambling and econometrics in the new issue of Journal of Virtual Worlds Research 2009/11/04 – 09:36 5
Game design as marketing: How game mechanics create demand for virtual goods 2009/08/04 – 16:44 2
Game Design as Marketing: The Business/Game Developer’s Dilemma 2010/03/03 – 15:18 0
Government rumbles, Chinese virtual money markets stable for now 2007/03/19 – 05:24 3

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