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A Quite Profitable Virus |
2007/02/16 – 09:57 |
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"I have an avatar therefore I exist" – Virtual commerce special issue @ Electronic Commerce Research |
2009/07/31 – 07:07 |
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13 Percent |
2010/05/26 – 21:00 |
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15% discount – Engage! Expo |
2009/08/13 – 08:51 |
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20% Tax Rate on Virtual Currency Brokering in China? |
2008/11/04 – 10:45 |
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2007: Year of the virtual economy? |
2006/12/31 – 13:53 |
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A Japanese Case for Law Enforcement on RMT |
2006/11/28 – 03:41 |
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A new QQ service–iTQQ |
2007/01/31 – 11:59 |
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Academic journals publish special issues on virtual worlds |
2007/10/30 – 10:55 |
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Aligning virtual economy design and business modelling |
2009/09/25 – 13:15 |
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Arden and experimentation in virtual worlds |
2007/11/27 – 21:42 |
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ARPUs in social networks and social games: An acronym that needs scrutiny |
2009/04/14 – 14:08 |
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AVEA Seminar on Research in Virtual Economies |
2010/05/25 – 10:33 |
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AVEA virtual economy research project final report released |
2010/06/08 – 09:03 |
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Bad RMT vs. Good RMT |
2007/05/15 – 10:10 |
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Benjamin Duranske’s final post at VERN: joining Pillsbury’s virtual law practice |
2008/12/09 – 02:56 |
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Bibliography upgrade |
2009/02/22 – 16:26 |
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BlackSnow Interactive: the documents |
2006/10/17 – 20:35 |
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Blizzard seeks statistical data analyst, SWI opens Greenland |
2009/02/10 – 16:51 |
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Bridging East and West at Game Developers’ Conference China |
2007/08/29 – 13:15 |
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Call for Papers – SLACTIONS 2009 |
2008/10/26 – 18:57 |
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Call for Papers: Games Research Methods seminar in Finland |
2009/10/19 – 11:05 |
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CCP publishes a new economic newsletter |
2008/10/31 – 12:45 |
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CFP: JVWR – Virtual Worlds: Technology, Economy, and Standards |
2009/02/26 – 06:35 |
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CFPs related to virtual goods, economies in Spring 2009 |
2009/02/02 – 14:53 |
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China attempting to keep virtual and real economy separate |
2009/06/30 – 06:45 |
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China’s domestic market for farmed gold booming |
2006/09/28 – 13:41 |
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Community dynamics that create demand for virtual goods: case Habbo |
2009/09/22 – 04:48 |
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Consultancy on Knowledge Map for the Virtual Economy |
2010/04/29 – 22:51 |
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Cosmetic Real Money Trading in World of Warcraft |
2010/05/12 – 22:38 |
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Cultural exchange: Western devs enter Japanese social gaming market – Japanese enter Facebook |
2010/07/23 – 06:36 |
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Currency intervention in Second Life – Analyses and doomcasts |
2007/08/13 – 13:00 |
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Deflation of Virtual Currencies, 2004-2009 |
2009/11/24 – 22:40 |
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Diablo II economy in chaos as Ladder season ends |
2007/06/26 – 10:22 |
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Does Pressure Play Into Second Life Purchasing? |
2009/09/25 – 17:10 |
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Dutch teen arrested for Habbo burglary |
2007/11/14 – 17:51 |
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eBay bans virtual property auctions? |
2007/01/27 – 10:36 |
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Economics of EverQuest II |
2009/08/18 – 13:21 |
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economist needed for game design |
2009/12/01 – 13:16 |
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Eurogamer on RMT |
2009/03/27 – 18:43 |
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EVE Online Appoints In-World Economist |
2007/06/29 – 06:41 |
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EVE Online Fanfest, QEN, and research co-operation with CCP |
2007/11/12 – 14:17 |
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EVE Online’s 3rd Quarterly Economic Newsletter published |
2009/11/26 – 12:39 |
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Finally, Korean Government to illegalize RMT |
2006/11/23 – 00:15 |
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Follow-up: 20% Tax Rate on Virtual Currency Brokering in China? |
2008/11/20 – 13:57 |
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Four Phases of Gold Farming |
2009/06/13 – 09:43 |
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Gambling and econometrics in the new issue of Journal of Virtual Worlds Research |
2009/11/04 – 09:36 |
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Game design as marketing: How game mechanics create demand for virtual goods |
2009/08/04 – 16:44 |
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Game Design as Marketing: The Business/Game Developer’s Dilemma |
2010/03/03 – 15:18 |
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Government rumbles, Chinese virtual money markets stable for now |
2007/03/19 – 05:24 |