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Latest blog articles
How to plan sales of virtual goods?
Cultural exchange: Western devs enter Japanese social gaming market - Japanese enter Facebook
Wall Street Journal blogs about virtual economy research
AVEA virtual economy research project final report released
Speaking at Virtual Goods Forum 2010
Latest bibliography entries
Virtual Consumerism: Case Habbo Hotel
As real as real? Macroeconomic behavior in a large-scale virtual world
Game design as marketing: How Game mechanics create demand for virtual goods
Latest discussions
How to plan sales of virtual goods?
Cultural exchange: Western devs enter Japanese social gaming market - Japanese enter Facebook
Lobbyists trying to fight to weaken mortgage rules in financial reform
Wall Street Journal blogs about virtual economy research
AVEA Seminar on Research in Virtual Economies
13 Percent
AVEA virtual economy research project final report released
Speaking at Virtual Goods Forum 2010
Cosmetic Real Money Trading in World of Warcraft
The ethics of social games and virtual goods: a bigger picture
more
All blog entries
Title
Date
Comments
How to plan sales of virtual goods?
2010/09/06 - 13:19
0
Cultural exchange: Western devs enter Japanese social gaming market - Japanese enter Facebook
2010/07/23 - 06:36
0
Lobbyists trying to fight to weaken mortgage rules in financial reform
2010/06/28 - 06:36
0
Wall Street Journal blogs about virtual economy research
2010/06/24 - 02:04
0
SPAM test
2010/06/09 - 08:10
0
AVEA virtual economy research project final report released
2010/06/08 - 09:03
2
Speaking at Virtual Goods Forum 2010
2010/06/04 - 05:23
0
13 Percent
2010/05/26 - 21:00
1
AVEA Seminar on Research in Virtual Economies
2010/05/25 - 10:33
2
Quick Notes
2010/05/15 - 23:17
0
Cosmetic Real Money Trading in World of Warcraft
2010/05/12 - 22:38
2
Consultancy on Knowledge Map for the Virtual Economy
2010/04/29 - 22:51
1
The ethics of social games and virtual goods: a bigger picture
2010/03/25 - 11:37
2
JVWR issue on virtual economies, goods and service delivery published
2010/03/12 - 19:18
0
Virtual Economy Research Network @ GDC 2010
2010/03/05 - 13:48
0
Game Design as Marketing: The Business/Game Developer's Dilemma
2010/03/03 - 15:18
0
Second Life Sued: Intellectual Property and Virtual Economies
2010/02/23 - 01:02
1
Virtual Goods and Regulatory Insights from the European Perspective
2010/02/05 - 14:13
2
Walled gardens are opening their gates: Linden acquires Avatars United, Habbo on Facebook
2010/02/05 - 06:02
0
Three Phases of Gold Farming: Scientific American Article
2010/01/13 - 18:57
0
Virtual currency convertible to real money in Korea says Supreme court
2010/01/12 - 09:42
4
The price of eggs in World of Warcraft
2010/01/02 - 16:14
0
Upcoming changes to XStreetSL
2009/12/20 - 17:19
0
Resolving Goldfarming through Concealed Validated Auctions
2009/12/17 - 10:55
6
economist needed for game design
2009/12/01 - 13:16
0
Transportable Avatars and Economic Concerns
2009/11/30 - 20:34
10
EVE Online's 3rd Quarterly Economic Newsletter published
2009/11/26 - 12:39
0
Deflation of Virtual Currencies, 2004-2009
2009/11/24 - 22:40
5
What Would John Nash Think of Second Life?
2009/11/24 - 14:48
1
Gambling and econometrics in the new issue of Journal of Virtual Worlds Research
2009/11/04 - 09:36
5
The Genesis of the Virtual Goods Model
2009/11/01 - 12:13
1
Virtual consumption: the thesis
2009/10/26 - 10:21
0
Call for Papers: Games Research Methods seminar in Finland
2009/10/19 - 11:05
0
Does Pressure Play Into Second Life Purchasing?
2009/09/25 - 17:10
2
Aligning virtual economy design and business modelling
2009/09/25 - 13:15
0
Virtual goods in context: presentation slides
2009/09/24 - 00:49
0
Community dynamics that create demand for virtual goods: case Habbo
2009/09/22 - 04:48
0
Economics of EverQuest II
2009/08/18 - 13:21
4
15% discount – Engage! Expo
2009/08/13 - 08:51
0
Game design as marketing: How game mechanics create demand for virtual goods
2009/08/04 - 16:44
2
"I have an avatar therefore I exist" - Virtual commerce special issue @ Electronic Commerce Research
2009/07/31 - 07:07
0
Live Gamer acquires N-Cash - towards integrating primary and secondary markets?
2009/07/30 - 16:01
0
China attempting to keep virtual and real economy separate
2009/06/30 - 06:45
5
Four Phases of Gold Farming
2009/06/13 - 09:43
0
State of Play VI ++
2009/05/27 - 06:30
0
Update on Chinese Gold Farming
2009/05/05 - 10:14
3
ARPUs in social networks and social games: An acronym that needs scrutiny
2009/04/14 - 14:08
4
Plus Eight Star: Asian Virtual Goods Market 5 billion USD
2009/04/13 - 09:37
3
Lineage Adena
2009/04/10 - 12:25
0
Perceived fairness in micro transactions
2009/04/07 - 08:57
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