|
How to plan sales of virtual goods? |
2010/09/06 – 13:19 |
|
Cultural exchange: Western devs enter Japanese social gaming market – Japanese enter Facebook |
2010/07/23 – 06:36 |
|
Lobbyists trying to fight to weaken mortgage rules in financial reform |
2010/06/28 – 06:36 |
|
Wall Street Journal blogs about virtual economy research |
2010/06/24 – 02:04 |
|
SPAM test |
2010/06/09 – 08:10 |
|
AVEA virtual economy research project final report released |
2010/06/08 – 09:03 |
|
Speaking at Virtual Goods Forum 2010 |
2010/06/04 – 05:23 |
|
13 Percent |
2010/05/26 – 21:00 |
|
AVEA Seminar on Research in Virtual Economies |
2010/05/25 – 10:33 |
|
Quick Notes |
2010/05/15 – 23:17 |
|
Cosmetic Real Money Trading in World of Warcraft |
2010/05/12 – 22:38 |
|
Consultancy on Knowledge Map for the Virtual Economy |
2010/04/29 – 22:51 |
|
The ethics of social games and virtual goods: a bigger picture |
2010/03/25 – 11:37 |
|
JVWR issue on virtual economies, goods and service delivery published |
2010/03/12 – 19:18 |
|
Virtual Economy Research Network @ GDC 2010 |
2010/03/05 – 13:48 |
|
Game Design as Marketing: The Business/Game Developer’s Dilemma |
2010/03/03 – 15:18 |
|
Second Life Sued: Intellectual Property and Virtual Economies |
2010/02/23 – 01:02 |
|
Virtual Goods and Regulatory Insights from the European Perspective |
2010/02/05 – 14:13 |
|
Walled gardens are opening their gates: Linden acquires Avatars United, Habbo on Facebook |
2010/02/05 – 06:02 |
|
Three Phases of Gold Farming: Scientific American Article |
2010/01/13 – 18:57 |
|
Virtual currency convertible to real money in Korea says Supreme court |
2010/01/12 – 09:42 |
|
The price of eggs in World of Warcraft |
2010/01/02 – 16:14 |
|
Upcoming changes to XStreetSL |
2009/12/20 – 17:19 |
|
Resolving Goldfarming through Concealed Validated Auctions |
2009/12/17 – 10:55 |
|
economist needed for game design |
2009/12/01 – 13:16 |
|
Transportable Avatars and Economic Concerns |
2009/11/30 – 20:34 |
|
EVE Online’s 3rd Quarterly Economic Newsletter published |
2009/11/26 – 12:39 |
|
Deflation of Virtual Currencies, 2004-2009 |
2009/11/24 – 22:40 |
|
What Would John Nash Think of Second Life? |
2009/11/24 – 14:48 |
|
Gambling and econometrics in the new issue of Journal of Virtual Worlds Research |
2009/11/04 – 09:36 |
|
The Genesis of the Virtual Goods Model |
2009/11/01 – 12:13 |
|
Virtual consumption: the thesis |
2009/10/26 – 10:21 |
|
Call for Papers: Games Research Methods seminar in Finland |
2009/10/19 – 11:05 |
|
Does Pressure Play Into Second Life Purchasing? |
2009/09/25 – 17:10 |
|
Aligning virtual economy design and business modelling |
2009/09/25 – 13:15 |
|
Virtual goods in context: presentation slides |
2009/09/24 – 00:49 |
|
Community dynamics that create demand for virtual goods: case Habbo |
2009/09/22 – 04:48 |
|
Economics of EverQuest II |
2009/08/18 – 13:21 |
|
15% discount – Engage! Expo |
2009/08/13 – 08:51 |
|
Game design as marketing: How game mechanics create demand for virtual goods |
2009/08/04 – 16:44 |
|
"I have an avatar therefore I exist" – Virtual commerce special issue @ Electronic Commerce Research |
2009/07/31 – 07:07 |
|
Live Gamer acquires N-Cash – towards integrating primary and secondary markets? |
2009/07/30 – 16:01 |
|
China attempting to keep virtual and real economy separate |
2009/06/30 – 06:45 |
|
Four Phases of Gold Farming |
2009/06/13 – 09:43 |
|
State of Play VI ++ |
2009/05/27 – 06:30 |
|
Update on Chinese Gold Farming |
2009/05/05 – 10:14 |
|
ARPUs in social networks and social games: An acronym that needs scrutiny |
2009/04/14 – 14:08 |
|
Plus Eight Star: Asian Virtual Goods Market 5 billion USD |
2009/04/13 – 09:37 |
|
Lineage Adena |
2009/04/10 – 12:25 |
|
Perceived fairness in micro transactions |
2009/04/07 – 08:57 |