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News, research and discussion on virtual goods, currencies and economies globally.

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Title Datesort icon Comments
How to plan sales of virtual goods? 2010/09/06 – 13:19 0
Cultural exchange: Western devs enter Japanese social gaming market – Japanese enter Facebook 2010/07/23 – 06:36 0
Lobbyists trying to fight to weaken mortgage rules in financial reform 2010/06/28 – 06:36 0
Wall Street Journal blogs about virtual economy research 2010/06/24 – 02:04 0
SPAM test 2010/06/09 – 08:10 0
AVEA virtual economy research project final report released 2010/06/08 – 09:03 2
Speaking at Virtual Goods Forum 2010 2010/06/04 – 05:23 0
13 Percent 2010/05/26 – 21:00 1
AVEA Seminar on Research in Virtual Economies 2010/05/25 – 10:33 2
Quick Notes 2010/05/15 – 23:17 0
Cosmetic Real Money Trading in World of Warcraft 2010/05/12 – 22:38 2
Consultancy on Knowledge Map for the Virtual Economy 2010/04/29 – 22:51 1
The ethics of social games and virtual goods: a bigger picture 2010/03/25 – 11:37 2
JVWR issue on virtual economies, goods and service delivery published 2010/03/12 – 19:18 0
Virtual Economy Research Network @ GDC 2010 2010/03/05 – 13:48 0
Game Design as Marketing: The Business/Game Developer’s Dilemma 2010/03/03 – 15:18 0
Second Life Sued: Intellectual Property and Virtual Economies 2010/02/23 – 01:02 1
Virtual Goods and Regulatory Insights from the European Perspective 2010/02/05 – 14:13 2
Walled gardens are opening their gates: Linden acquires Avatars United, Habbo on Facebook 2010/02/05 – 06:02 0
Three Phases of Gold Farming: Scientific American Article 2010/01/13 – 18:57 0
Virtual currency convertible to real money in Korea says Supreme court 2010/01/12 – 09:42 4
The price of eggs in World of Warcraft 2010/01/02 – 16:14 0
Upcoming changes to XStreetSL 2009/12/20 – 17:19 0
Resolving Goldfarming through Concealed Validated Auctions 2009/12/17 – 10:55 6
economist needed for game design 2009/12/01 – 13:16 0
Transportable Avatars and Economic Concerns 2009/11/30 – 20:34 10
EVE Online’s 3rd Quarterly Economic Newsletter published 2009/11/26 – 12:39 0
Deflation of Virtual Currencies, 2004-2009 2009/11/24 – 22:40 5
What Would John Nash Think of Second Life? 2009/11/24 – 14:48 1
Gambling and econometrics in the new issue of Journal of Virtual Worlds Research 2009/11/04 – 09:36 5
The Genesis of the Virtual Goods Model 2009/11/01 – 12:13 1
Virtual consumption: the thesis 2009/10/26 – 10:21 0
Call for Papers: Games Research Methods seminar in Finland 2009/10/19 – 11:05 0
Does Pressure Play Into Second Life Purchasing? 2009/09/25 – 17:10 2
Aligning virtual economy design and business modelling 2009/09/25 – 13:15 0
Virtual goods in context: presentation slides 2009/09/24 – 00:49 0
Community dynamics that create demand for virtual goods: case Habbo 2009/09/22 – 04:48 0
Economics of EverQuest II 2009/08/18 – 13:21 4
15% discount – Engage! Expo 2009/08/13 – 08:51 0
Game design as marketing: How game mechanics create demand for virtual goods 2009/08/04 – 16:44 2
"I have an avatar therefore I exist" – Virtual commerce special issue @ Electronic Commerce Research 2009/07/31 – 07:07 0
Live Gamer acquires N-Cash – towards integrating primary and secondary markets? 2009/07/30 – 16:01 0
China attempting to keep virtual and real economy separate 2009/06/30 – 06:45 5
Four Phases of Gold Farming 2009/06/13 – 09:43 0
State of Play VI ++ 2009/05/27 – 06:30 0
Update on Chinese Gold Farming 2009/05/05 – 10:14 3
ARPUs in social networks and social games: An acronym that needs scrutiny 2009/04/14 – 14:08 4
Plus Eight Star: Asian Virtual Goods Market 5 billion USD 2009/04/13 – 09:37 3
Lineage Adena 2009/04/10 – 12:25 0
Perceived fairness in micro transactions 2009/04/07 – 08:57 1

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