News, research and discussion on virtual goods, currencies and economies globally.
Bibliography
Author
Year
Title
Publication information
Alves, Tiago Reis; Roque, Licínio
2007
Because Players Pay: The Business Model Influence on MMOG Design
Proceedings of DiGRA 2007: Situated Play. Tokyo: The University of Tokyo, September, 2007. Pp. 658-663.
Andrew Jankowich
2005
Property and Democracy in Virtual Worlds
11 Boston University Journal of Science and Technology Law 173
Andrew Jankowich
2006
EULAw: The Complex Web of Corporate Rule-Making in Virtual Worlds
8 Tulane Journal of Technology and Intellectual Property
Arakji, Reina Yahya and Lang, Karl Reiner
2008
Avatar Business Value Analysis: A Method for the Evaluation of Business Value Creation in Virtual Commerce
Journal of Electronic Commerce Research 9(3), pp. 207-218
Archinaco, Jason A.
2006
Virtual Worlds, Real Damages: The Odd Case of American Hero, the Greatest Horse that May Have Lived
Unpublished manuscript
Atlas, Stephen A.
2008
Inductive Metanomics: Economic Experiments in Virtual Worlds
Journal of Virtual World Research, Vol. 1, No. 1, July
Balkin, Jack M.
2004
Virtual Liberty: Freedom to Design and Freedom to Play in Virtual Worlds
90 Virginia Law Review 2043.
Balkin, Jack M. (editor)
2006
The State of Play: Law, Games, and Virtual Worlds
New York University Press
Barnes, Stuart and Mattsson, Jan
2008
Brand Value in Virtual Worlds: An Axiological Approach
Journal of Electronic Commerce Research 9(3), pp. 195-206
Bartle, Richard
2003
Designing Virtual Worlds
Indianapolis: New Riders.
Bartle, Richard
2004
Pitfalls of Virtual Property
The Themis Group white paper, April 2004.
Berry, J.; Papagiannidis, S.
2008
Living in ‘Multiple Spaces’: MMORPGS and their Business Implications
In: Pagani, M, ed. Encyclopedia of multimedia technology and networking. Hershey, PA: Idea Group Reference, 2007.
Bethke, Erik and Hoffman, Erin (eds.)
2008
Settlers of the New Virtual Worlds
BookSurge Publishing
Book, Betsy
2004
These bodies are FREE, so get one NOW!: Advertising and Branding in Social Virtual Worlds
Unpublished manuscript
Book, Betsy
2004
Moving Beyond the Game: Social Virtual Worlds
Unpublished manuscript
Book, Betsy
2005
Virtual World Business Brands: Entrepreneurship and Identity in Massively Multiplayer Online Gaming Environments
Unpublished manuscript
Bourlakis, M., Papagiannidis, S., Fox, H.
2008
Live music and performances in a virtual world.
In T. Kautonen & H. Karjaluoto (Eds.), Trust and New Technologies. Cheltenham: Edward Elgar Publishing
Bradley, Caroline, and Froomkin, A. Michael
2003
Virtual Worlds, Real Rules
TPRC Conference Paper (31 August 2003).
Bromberger, Jan
2006
The Social Construction of Virtual Assets. Step One: Relevant Social Groups and Interpretive Flexibility
Unpublished manuscript
Burke, Timothy
2002
Rubicite Breastplate Priced to Move, Cheap: How Virtual Economies Become Real Simulations
Unpublished manuscript
Burke, Timothy
2004
Play of State: Sovereignty and Governance in MMOGs
Unpublished manuscript
Camp, Bryan T.
2007
The Play’s the Thing: a Theory of Taxing Virtual Worlds
Working paper
Castronova, Edward
2008
A Test of the Law of Demand in a Virtual World: Exploring the Petri Dish Approach to Social Science
CESifo Working Paper Series No. 2355
Castronova, Edward
2001
Virtual Worlds: A First-Hand Account of Market and Society on the Cyberian Frontier
CESifo Working Paper Series No. 618
Castronova, Edward
2002
On Virtual Economies
CESifo Working Paper Series No. 752 (July 2002).
Castronova, Edward
2003
Theory of the Avatar
CESifo Working Paper Series No. 863 (February 2003).
Castronova, Edward
2004
The Price of Bodies: A Hedonic Pricing Model of Avatar Attributes in a Synthetic World
Kyklos, Vol. 57, No. 2, pp. 173-196.
Castronova, Edward
2004
The Right to Play
49(1) New York Law School Law Review 185.
Castronova, Edward
2005
Synthetic Worlds: The Business and Culture of Online Games
University Of Chicago Press.
Castronova, Edward
2006
A Cost-Benefit Analysis of Real-Money Trade in the Products of Synthetic Economies
Info, Vol. 8, No. 6
Castronova, Edward
2005
Synthetic Economies and the Social Question
Working Paper Series
Castronova, Edward
2005
Real Products in Imaginary Worlds
Harvard Business Review, pp. 20-22, May 2005
Castronova, Edward
2005
On the Research Value of Large Games: Natural Experiments in Norrath and Camelot
CESifo Working Paper Series No. 1621
Chesney, Thomas; Chuah, Swee-Hoon; Hoffman, Robert
2007
Virtual world experimentation: An exploratory study
Nottingham University Business School, Industrial Economics Division, Occasional papers 2007-21
Dibbell, Julian
1995
MUD Money: A Talk on Virtual Value and, Incidentally, the Value of the Virtual
Presented at Stages of the Virtual conference, April 1995.
Dibbell, Julian
2006
Play Money
New York: Basic Books
Eriksson, Anders; Grill, Kalle
2005
Who owns my avatar? — Rights in virtual property
Proceedings of DiGRA 2005.
Fairfield, Joshua
2005
Virtual Property
Boston University Law Review, Vol. 85, page 1047
Fairfield, Joshua
2007
Anti-Social Contracts: The Contractual Governance of Online Communities
Working paper
Farmer, F. Randall
2004
KidTrade: A Design for an eBay-resistant Virtual Economy
Unpublished manuscript
Gervassis, Nicolas J.
2004
In Search of the Value of Online Electronic Personae: Commercial MMORPGs and the Terms of Participation in Virtual Communities
3 Journal of Information, Law and Technology.
Grimm, Thomas, and Mitlöhner, Johann
1995
Developing a Virtual Reality for the Simulation of Agent Based Economic Models
Unpublished manuscript
Grimmelmann, James
2005
Virtual Borders: The Interdependence of Real and Virtual Worlds
Unpublished manuscript
Grimmelmann, James
2004
Virtual Worlds as Comparative Law
47 New York Law School Law Review 147.
Guo, Yue; Barnes, Stuart
2007
Why People Buy Virtual Items in Virtual Worlds With Real Money
The DATA BASE for Advances in Information Systems: Volume 38, Issue 4, November 2007. Pp. 69-75.
Heeks, Richard
2008
Current Analysis and Future Research Agenda on "Gold Farming"
Development informatics working paper No. 32, Institute for Development Policy and Management, University of Manchester
Huhh, Jun-Sok
2005
Empirical Study on the Decline of Lineage 2 in Korea
Unpublished manuscript
Huhh, Jun-Sok
2006
Effects of Real-Money Trading on MMOG Demand: A Network Externality Based Explanation
Unpublished manuscript
Huhh, Jun-Sok
2008
Simple Economics of Real-Money Trading in Online Games
Working paper, last revised May 7.
Huhh, Jun-Sok and Park, Sang-Woo
2005
Game Design, Trading Markets, and Playing Practices – What did Lineage do for enchanting Korean players?
Unpublished manuscript