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Biblio
(2003). Designing Virtual Worlds.
Abstract
(2008). Settlers of the New Virtual Worlds.
(, Ed.). Abstract
(2007). Because Players Pay: The Business Model Influence on MMOG Design.
Proceedings of DiGRA 2007: Situated Play. 658-663. Abstract
(2005). Business Models for Online Communities: The Case of the Virtual Worlds Industry in China.
Proceedings of the 38th Annual Hawaii International Conference on System Sciences (HICSS’05). Abstract
(2007). Cash Trade Within the Magic Circle: Free-to-Play Game Challenges and Massively Multiplayer Online Game Player Responses.
Proceedings of DiGRA 2007: Situated Play. 335-343. Abstract
(2004). The Emergence of Digital Image Value Property Rights Created by Interactivity between Users and Items in Online Games.
Americas Conference of Information Systems (AMCIS 2004). Abstract
(2007). Game Design on Item-selling Based Payment Model in Korean Online Games.
Proceedings of DiGRA 2007: Situated Play. 650-657. Abstract
(2004). The Implications of Property Rights in Virtual Worlds.
Proceedings of Tenth Americas Conference of Information Systems (AMCIS 2004). Abstract
(2000). The In-game Economics of Ultima Online.
Computer Game Developer’s Conference. Abstract
(2008). Living in Multiple Spaces: MMORPGs and their Business Implications.
Academy of Management (AoM) Annual Conference.
(2005). Motivations of Play in MMORPGs.
Proceedings of DiGRA 2005.
(2004). Moving Beyond the Game: Social Virtual Worlds.
State of Play 3. Abstract
(2007). Pricing models and Motivations for MMO play.
Proceedings of DiGRA 2007: Situated Play. 672-681. Abstract
(2005). Real-Money Trade of Virtual Assets: Ten Different User Perceptions.
Proceedings of Digital Art and Culture. Abstract
(2008). Revenue model innovations in the Chinese online game market.
Proceedings of the 12th international conference on Entertainment and media in the ubiquitous era. 44-48. Abstract
(2007). The unbound network of product and service interaction of the MMOG industry: with a case study of China.
Proceedings of DiGRA 2007: Situated Play. 639-649. Abstract
(2005). Virtual Worlds in Asia: Business Models and Legal Issues.
Proceedings of DiGRA 2005 Conference: Changing Views – Worlds in Play. Abstract
(2003). Virtual Worlds, Real Rules.
Telecommunications Policy Research Conference. Abstract
(2005). Who owns my avatar? — Rights in virtual property.
Proceedings of DiGRA 2005 Conference: Changing Views – Worlds in Play. Abstract
(2005). The comparison of online game experiences by players in games of Lineage & EverQuest: Role play vs. Consumption.
Proceedings of DiGRA 2005 Conference: Changing Views – Worlds in Play. Abstract
(2005). Fansites as Sources for User Research: Case Habbo Hotel.
Proceedings of IRIS’28. Abstract
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