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Biblio

Found 109 results

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Conference Paper
Alves, T R., & Roque L. (2007).  Because Players Pay: The Business Model Influence on MMOG Design. Proceedings of DiGRA 2007: Situated Play. 658-663. Abstract
MacInnes, I., & Hu L. (2005).  Business Models for Online Communities: The Case of the Virtual Worlds Industry in China. Proceedings of the 38th Annual Hawaii International Conference on System Sciences (HICSS'05). Abstract
Oh, G., & Ryu T. (2007).  Game Design on Item-selling Based Payment Model in Korean Online Games. Proceedings of DiGRA 2007: Situated Play. 650-657. Abstract
MacInnes, I. (2004).  The Implications of Property Rights in Virtual Worlds. Proceedings of Tenth Americas Conference of Information Systems (AMCIS 2004). Abstract
Simpson, Z. B. (2000).  The In-game Economics of Ultima Online. Computer Game Developer's Conference. Abstract
Li, F., Papagiannidis S., & Bourlakis M. (2008).  Living in Multiple Spaces: MMORPGs and their Business Implications. Academy of Management (AoM) Annual Conference.
Yee, N. (2005).  Motivations of Play in MMORPGs. Proceedings of DiGRA 2005.
Nojima, M. (2007).  Pricing models and Motivations for MMO play. Proceedings of DiGRA 2007: Situated Play. 672-681. Abstract
Qun Ren, J., & Hardwick P. (2008).  Revenue model innovations in the Chinese online game market. Proceedings of the 12th international conference on Entertainment and media in the ubiquitous era. 44-48. Abstract
MacInnes, I. (2005).  Virtual Worlds in Asia: Business Models and Legal Issues. Proceedings of DiGRA 2005 Conference: Changing Views – Worlds in Play. Abstract
Bradley, C., & Froomkin M. A. (2003).  Virtual Worlds, Real Rules. Telecommunications Policy Research Conference. Abstract
Eriksson, A., & Grill K. (2005).  Who owns my avatar? — Rights in virtual property. Proceedings of DiGRA 2005 Conference: Changing Views – Worlds in Play. Abstract
Conference Proceedings