News, research and discussion on virtual goods, currencies and economies globally.


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Alves, T R., & Roque L. (2007).  Because Players Pay: The Business Model Influence on MMOG Design. Proceedings of DiGRA 2007: Situated Play. 658-663. Abstract
Cagnina, M R., & Poian M. (2009).  Beyond e-business models: the road to virtual worlds. Electronic Commerce Research. 9(1-2), 49 – 75. Abstract
Barnes, S., & Mattsson J. (2008).  Brand Value in Virtual Worlds: An Axiological Approach. Journal of Electronic Commerce Research. 9(3), 195-206. Abstract
MacInnes, I., & Hu L. (2007).  Business models and operational issues in the Chinese online game industry. Telematics and Informatics. 24(2), 130 – 144. Abstract
MacInnes, I., & Hu L. (2005).  Business Models for Online Communities: The Case of the Virtual Worlds Industry in China. Proceedings of the 38th Annual Hawaii International Conference on System Sciences (HICSS’05). Abstract