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Biblio
(2006). Eulaw: The Complex Web Of Corporate Rule-Making In Virtual Worlds.
8 Tulane Journal of Technology and Intellectual Property.
(2006). Virtual Borders: The Interdependence of Real and Virtual Worlds.
New York Law School Legal Studies Research Paper Series. Abstract
(2006). Virtual Property: Protecting Bits in Context.
Richmond Journal of Law and Technology. Abstract
(2005). Motivations of Play in MMORPGs.
Proceedings of DiGRA 2005.
(2005). Real-Money Trade of Virtual Assets: Ten Different User Perceptions.
Proceedings of Digital Art and Culture. Abstract
(2005). Business Models for Online Communities: The Case of the Virtual Worlds Industry in China.
Proceedings of the 38th Annual Hawaii International Conference on System Sciences (HICSS’05). Abstract
(2005). A Quest for the Legal Identity of MMORPGs – From a Computer Game, Back to a Play Association.
Journal of Game Industry & Culture. 10, Abstract
(2005). Real-Money Trade of Virtual Assets: New Strategies for Virtual World Operators.
Proceedings of Future Play. Abstract
(2005). Virtual Economics: Applying Economics to the Study of Game Worlds.
Proceedings of Future Play. Abstract
(2005). Fansites as Sources for User Research: Case Habbo Hotel.
Proceedings of IRIS’28. Abstract
(2005). Synthetic Economies and the Social Question.
Working Paper Series. Abstract
(2005). The comparison of online game experiences by players in games of Lineage & EverQuest: Role play vs. Consumption.
Proceedings of DiGRA 2005 Conference: Changing Views – Worlds in Play. Abstract
(2005). Virtual World Business Brands: Entrepreneurship and Identity in Massively Multiplayer Online Gaming Environments .
Working Paper Series. Abstract
(2005). Real Products in Imaginary Worlds .
Harward Business Review. 20-22. Abstract
(2005). On the Research Value of Large Games: Natural Experiments in Norrath and Camelot.
CESifo Working Paper Series. Abstract
(2005). Property and Democracy in Virtual Worlds.
11 B.U. J. SCI. & TECH. L. 173.
(2005). Real Money Trade Model in Virtual Economies.
Institute of International Business (IIB). Abstract
(2005). Rivalrous Consumption and the Boundaries of Copyright Law: Intellectual Property Lessons from Online Games.
Intellectual Property Law Bulletin. 2005, Abstract
(2005). Virtual Property.
Boston University Law Review. 85, Abstract
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