News, research and discussion on virtual goods, currencies and economies globally.

Biblio

Found 109 results

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2006
2005
Yee, N. (2005).  Motivations of Play in MMORPGs. Proceedings of DiGRA 2005.
MacInnes, I., & Hu L. (2005).  Business Models for Online Communities: The Case of the Virtual Worlds Industry in China. Proceedings of the 38th Annual Hawaii International Conference on System Sciences (HICSS'05). Abstract
Castronova, E. (2005).  Real Products in Imaginary Worlds . Harward Business Review. 20-22. Abstract
Jankowich, A. (2005).  Property and Democracy in Virtual Worlds. 11 B.U. J. SCI. & TECH. L. 173.
Starodoumov, A. (2005).  Real Money Trade Model in Virtual Economies. Institute of International Business (IIB). Abstract
Fairfield, J. (2005).  Virtual Property. Boston University Law Review. 85, Abstract