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Biblio
(2008). Settlers of the New Virtual Worlds.
(, Ed.). Abstract
(2008). Virtual worlds don’t exist.
Abstract
(2008). When is a Game Only a Game? The Taxation of Virtual Worlds.
Loyola-LA Legal Studies. Abstract
(2007). Business models and operational issues in the Chinese online game industry.
Telematics and Informatics. 24(2), 130 – 144. Abstract
(2007). The Dismal Economics of Virtual Worlds.
SIGMIS Database. 38(4), 106-109. Abstract
(2007). Why people buy virtual items in virtual worlds with real money.
SIGMIS Database. 38(4), 69-76. Abstract
(2007). Because Players Pay: The Business Model Influence on MMOG Design.
Proceedings of DiGRA 2007: Situated Play. 658-663. Abstract
(2007). Cash Trade Within the Magic Circle: Free-to-Play Game Challenges and Massively Multiplayer Online Game Player Responses.
Proceedings of DiGRA 2007: Situated Play. 335-343. Abstract
(2007). Game Design on Item-selling Based Payment Model in Korean Online Games.
Proceedings of DiGRA 2007: Situated Play. 650-657. Abstract
(2007). Pricing models and Motivations for MMO play.
Proceedings of DiGRA 2007: Situated Play. 672-681. Abstract
(2007). The unbound network of product and service interaction of the MMOG industry: with a case study of China.
Proceedings of DiGRA 2007: Situated Play. 639-649. Abstract
(2007). Anti-Social Contracts: The Contractual Governance of Online Communities.
Washington & Lee Legal Studies Paper. Abstract
(2007). The Play’s the Thing: A Theory of Taxing Virtual Worlds.
Hastings Law Journal. 59(1), Abstract
(2007). ‘Stranger than Fiction’: Taxing Virtual Worlds.
New York University Law Review. 82, Abstract
(2007). Transactions of Virtual Items in Virtual Worlds.
ALB. L.J. SCI. & TECH. 18,
(2007). The Value of Virtual Assets – The Role of Game Characters in MMOGs.
International Journal of Business Science and Applied Management. 2(1), 21-33. Abstract
(2007). Virtual world experimentation: An exploratory study.
Occasional papers. Abstract
(2007). Virtual Worlds, Real Damages: The Odd Case of American Hero, the Greatest Horse that May Have Lived.
Gaming Law Review. 11, Abstract
(2006). Parlaying Value: Capital in and beyond Virtual Worlds.
Games and Culture. 1(2), 141-162. Abstract
(2006). A Cost-Benefit Analysis of Real-Money Trade in the Products of Synthetic Economies .
Info. 8(6), Abstract
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