News, research and discussion on virtual goods, currencies and economies globally.


Found 109 results

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MacInnes, I., & Hu L. (2007).  Business models and operational issues in the Chinese online game industry. Telematics and Informatics. 24(2), 130 – 144. Abstract
Noam Eli, M. (2007).  The Dismal Economics of Virtual Worlds. SIGMIS Database. 38(4), 106-109. Abstract
Alves, T R., & Roque L. (2007).  Because Players Pay: The Business Model Influence on MMOG Design. Proceedings of DiGRA 2007: Situated Play. 658-663. Abstract
Oh, G., & Ryu T. (2007).  Game Design on Item-selling Based Payment Model in Korean Online Games. Proceedings of DiGRA 2007: Situated Play. 650-657. Abstract
Nojima, M. (2007).  Pricing models and Motivations for MMO play. Proceedings of DiGRA 2007: Situated Play. 672-681. Abstract
Lederman, L. (2007).  ‘Stranger than Fiction’: Taxing Virtual Worlds. New York University Law Review. 82, Abstract
Passman, M. H. (2007).  Transactions of Virtual Items in Virtual Worlds. ALB. L.J. SCI. & TECH. 18,
Manninen, T., & Kujanpää T. (2007).  The Value of Virtual Assets – The Role of Game Characters in MMOGs. International Journal of Business Science and Applied Management. 2(1), 21-33. Abstract