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Biblio
Filters: Author is Lehdonvirta,Vili [Clear All Filters]
Game design as marketing: How Game mechanics create demand for virtual goods.
International Journal of Business Science and Applied Management. 5(1), 14-29. Abstract
(2010).
Virtual Item Sales as a Revenue Model: Identifying Attributes That Drive Purchase Decisions.
Electronic Commerce Research. 9(1-2), 97-113. Abstract
(2009).
Virtual Consumerism: Case Habbo Hotel.
Information, Communication & Society. 12(7), Abstract
Download: Lehdonvirta et al 2009 Virtual Consumerism.pdf (444.3 KB)
(2009).
(2008).
Real-Money Trade of Virtual Assets: Ten Different User Perceptions.
Proceedings of Digital Art and Culture. Abstract
(2005).
Real-Money Trade of Virtual Assets: New Strategies for Virtual World Operators.
Proceedings of Future Play. Abstract
(2005).
Virtual Economics: Applying Economics to the Study of Game Worlds.
Proceedings of Future Play. Abstract
(2005).