|
Blizzard seeks statistical data analyst, SWI opens Greenland |
0 |
1 year 24 weeks ago by Vili Lehdonvirta |
n/a |
|
Guest article: Game Commerce from virtual item sales to gold farming |
4 |
1 year 24 weeks ago by Steven Davis |
5 weeks 2 days ago by frankie5184 |
|
Playfish seeks Business Analyst for London Office |
0 |
1 year 24 weeks ago by Playfish |
n/a |
|
Korean online game portals report record-breaking sales in 2008 |
1 |
1 year 24 weeks ago by Taiyoung Ryu |
1 year 23 weeks ago by Anonymous |
|
Bibliography upgrade |
3 |
1 year 23 weeks ago by Juho Hamari |
1 year 5 weeks ago by Anonymous |
|
CFP: JVWR – Virtual Worlds: Technology, Economy, and Standards |
1 |
1 year 22 weeks ago by Juho Hamari |
1 year 22 weeks ago by Vili Lehdonvirta |
|
Eurogamer on RMT |
0 |
1 year 18 weeks ago by Vili Lehdonvirta |
n/a |
|
What can qualitative and experimental methods tell us about virtual worlds and culture? |
0 |
1 year 18 weeks ago by Juho Hamari |
n/a |
|
Guest article: Are secondary markets profitable for item sales based businesses? |
2 |
1 year 18 weeks ago by Eino Joas |
1 year 17 weeks ago by Vili Lehdonvirta |
|
Virtual Economy at GDC2009 |
6 |
1 year 17 weeks ago by Taiyoung Ryu |
1 year 16 weeks ago by Taiyoung Ryu |
|
New contributors and guests at the VERN blog |
0 |
1 year 17 weeks ago by Vili Lehdonvirta |
n/a |
|
Perceived fairness in micro transactions |
1 |
1 year 16 weeks ago by Daniel Kromand |
1 year 15 weeks ago by Juho Hamari |
|
Lineage Adena |
0 |
1 year 16 weeks ago by jackjames |
n/a |
|
Plus Eight Star: Asian Virtual Goods Market 5 billion USD |
3 |
1 year 16 weeks ago by Vili Lehdonvirta |
1 year 15 weeks ago by Juho Hamari |
|
ARPUs in social networks and social games: An acronym that needs scrutiny |
4 |
1 year 15 weeks ago by Nima Pourshasb |
46 weeks 5 days ago by Anonymous |
|
Update on Chinese Gold Farming |
3 |
1 year 12 weeks ago by Richard Heeks |
1 year 10 weeks ago by Richard Heeks |
|
State of Play VI ++ |
0 |
1 year 9 weeks ago by Juho Hamari |
n/a |
|
Four Phases of Gold Farming |
0 |
1 year 7 weeks ago by Richard Heeks |
n/a |
|
China attempting to keep virtual and real economy separate |
5 |
1 year 4 weeks ago by Juho Hamari |
1 year 3 weeks ago by Juho Hamari |
|
Live Gamer acquires N-Cash – towards integrating primary and secondary markets? |
0 |
1 year 4 days ago by Juho Hamari |
n/a |
|
"I have an avatar therefore I exist" – Virtual commerce special issue @ Electronic Commerce Research |
0 |
1 year 3 days ago by Juho Hamari |
n/a |
|
Game design as marketing: How game mechanics create demand for virtual goods |
2 |
52 weeks 9 hours ago by Juho Hamari |
46 weeks 3 days ago by Anonymous |
|
15% discount – Engage! Expo |
0 |
50 weeks 5 days ago by Juho Hamari |
n/a |
|
Economics of EverQuest II |
4 |
50 weeks 12 hours ago by Vili Lehdonvirta |
44 weeks 6 days ago by Vili Lehdonvirta |
|
Community dynamics that create demand for virtual goods: case Habbo |
0 |
45 weeks 21 hours ago by Vili Lehdonvirta |
n/a |