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Game Design as Marketing: The Business/Game Developer’s Dilemma |
0 |
21 weeks 6 days ago by Juho Hamari |
n/a |
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Walled gardens are opening their gates: Linden acquires Avatars United, Habbo on Facebook |
0 |
25 weeks 4 days ago by Vili Lehdonvirta |
n/a |
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Three Phases of Gold Farming: Scientific American Article |
0 |
28 weeks 6 days ago by Richard Heeks |
n/a |
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The price of eggs in World of Warcraft |
0 |
30 weeks 3 days ago by Jennifer Martin |
n/a |
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Upcoming changes to XStreetSL |
0 |
32 weeks 2 days ago by Jennifer Martin |
n/a |
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Transportable Avatars and Economic Concerns |
10 |
35 weeks 1 day ago by Jennifer Martin |
32 weeks 2 days ago by Jennifer Martin |
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Why do people buy virtual goods? |
5 |
1 year 29 weeks ago by Vili Lehdonvirta |
32 weeks 6 days ago by Anonymous |
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economist needed for game design |
0 |
35 weeks 10 hours ago by jmamais |
n/a |
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EVE Online’s 3rd Quarterly Economic Newsletter published |
0 |
35 weeks 5 days ago by Vili Lehdonvirta |
n/a |
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What Would John Nash Think of Second Life? |
1 |
36 weeks 9 hours ago by Juha Tolvanen |
36 weeks 7 hours ago by Anonymous |
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The Genesis of the Virtual Goods Model |
1 |
39 weeks 2 days ago by Juho Hamari |
38 weeks 6 days ago by Anonymous |
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Call for Papers: Games Research Methods seminar in Finland |
0 |
41 weeks 1 day ago by Vili Lehdonvirta |
n/a |
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Does Pressure Play Into Second Life Purchasing? |
2 |
44 weeks 4 days ago by Jennifer Martin |
43 weeks 6 days ago by Anonymous |
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Aligning virtual economy design and business modelling |
0 |
44 weeks 4 days ago by Juho Hamari |
n/a |
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Virtual goods in context: presentation slides |
0 |
44 weeks 5 days ago by Vili Lehdonvirta |
n/a |
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Economics of EverQuest II |
4 |
50 weeks 10 hours ago by Vili Lehdonvirta |
44 weeks 6 days ago by Vili Lehdonvirta |
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Community dynamics that create demand for virtual goods: case Habbo |
0 |
45 weeks 19 hours ago by Vili Lehdonvirta |
n/a |
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Game design as marketing: How game mechanics create demand for virtual goods |
2 |
52 weeks 7 hours ago by Juho Hamari |
46 weeks 3 days ago by Anonymous |
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ARPUs in social networks and social games: An acronym that needs scrutiny |
4 |
1 year 15 weeks ago by Nima Pourshasb |
46 weeks 5 days ago by Anonymous |
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15% discount – Engage! Expo |
0 |
50 weeks 5 days ago by Juho Hamari |
n/a |
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"I have an avatar therefore I exist" – Virtual commerce special issue @ Electronic Commerce Research |
0 |
1 year 3 days ago by Juho Hamari |
n/a |
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Live Gamer acquires N-Cash – towards integrating primary and secondary markets? |
0 |
1 year 4 days ago by Juho Hamari |
n/a |
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China attempting to keep virtual and real economy separate |
5 |
1 year 4 weeks ago by Juho Hamari |
1 year 3 weeks ago by Juho Hamari |
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Bibliography upgrade |
3 |
1 year 23 weeks ago by Juho Hamari |
1 year 5 weeks ago by Anonymous |
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Four Phases of Gold Farming |
0 |
1 year 7 weeks ago by Richard Heeks |
n/a |