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Tuukka Lehtiniemi
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Last post
story
How big is the RMT market anyway?
Tuukka Lehtiniemi
15
1 week 3 days ago
story
Webcast videos and slides - Seminar on quantitative research in virtual economies
Tuukka Lehtiniemi
2
6 weeks 1 day ago
story
Currency intervention in Second Life - Analyses and doomcasts
Tuukka Lehtiniemi
5
10 weeks 1 day ago
story
Macroeconomic Indicators in a Virtual Economy
Tuukka Lehtiniemi
1
12 weeks 6 days ago
Bibliography entry
Macroeconomic Indicators in a Virtual Economy
Tuukka Lehtiniemi
1
14 weeks 6 days ago
story
Seminar on quantitative research in virtual economies - programme details
Tuukka Lehtiniemi
0
16 weeks 13 hours ago
story
Gross User Product of a virtual economy
Tuukka Lehtiniemi
1
19 weeks 10 hours ago
Bibliography entry
Virtual world experimentation: An exploratory study
Tuukka Lehtiniemi
1
25 weeks 6 days ago
story
Arden and experimentation in virtual worlds
Tuukka Lehtiniemi
4
31 weeks 5 days ago
story
EVE Online Fanfest, QEN, and research co-operation with CCP
Tuukka Lehtiniemi
1
35 weeks 6 days ago
story
Plans to link the internal markets of Second Life and Entropia Universe announced
Tuukka Lehtiniemi
1
1 year 7 weeks ago
Bibliography entry
On the Research Value of Large Games: Natural Experiments in Norrath and Camelot
Tuukka Lehtiniemi
1
1 year 22 weeks ago
story
SOE releases white paper on Station Exchange
Tuukka Lehtiniemi
0
1 year 23 weeks ago
Recent comments
Thanks for the comments.
1 week 3 days ago
Station Exchange data extrapolation problems
3 weeks 6 days ago
GameRates.com Provides
5 weeks 1 day ago
Videos & slides
6 weeks 1 day ago
It seems to be giving an
7 weeks 3 days ago
Abstract from the paper
8 weeks 6 days ago
Having been online stock
10 weeks 1 day ago
Wonderful to Hear
10 weeks 3 days ago
Beyond Play
10 weeks 3 days ago
Useful references
10 weeks 4 days ago
Recently added bibliography entries
Banking in Second Life: Marketing Opportunities and Repercussions
Making real money in virtual worlds: MMORPGs and emerging business opportunities, challenges and ethical implications in metaver
Living in ‘Multiple Spaces’: MMORPGS and their Business Implications
Serious Business: When Virtual Items Gain Real World Value
Macroeconomic Indicators in a Virtual Economy
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