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Games
Blog entries related to MMORPGs and other games.
Serious Business: When Virtual Items Gain Real World Value
Year:
2007
Publication information:
Unpublished manuscript
URL:
http://ssrn.com/paper=1090048
Why People Buy Virtual Items in Virtual Worlds With Real Money
Year:
2007
Publication information:
The DATA BASE for Advances in Information Systems: Volume 38, Issue 4, November 2007. Pp. 69-75.
URL:
http://portal.acm.org/citation.cfm?id=1314247&jmp=cit&coll=ACM&dl=ACM
Simple Economics of Real-Money Trading in Online Games
Year:
2008
Publication information:
Working paper, last revised May 7.
URL:
http://papers.ssrn.com/sol3/papers.cfm?abstract_id=1089307
Because Players Pay: The Business Model Influence on MMOG Design
Year:
2007
Publication information:
Proceedings of DiGRA 2007: Situated Play. Tokyo: The University of Tokyo, September, 2007. Pp. 658-663.
URL:
http://www.digra.org/dl/db/07312.24283.pdf
Game Design on Item-selling Based Payment Model in Korean Online Games
Year:
2007
Publication information:
Proceedings of DiGRA 2007: Situated Play. Tokyo: The University of Tokyo, September, 2007. Pp. 650-657.
URL:
http://www.digra.org/dl/db/07312.20080.pdf
The unbound network of product and service interaction of the MMOG industry: with a case study of China
Year:
2007
Publication information:
Proceedings of DiGRA 2007: Situated Play. Tokyo: The University of Tokyo, September, 2007. Pp. 639-649.
URL:
http://www.digra.org/dl/db/07312.12427.pdf
Cash Trade Within the Magic Circle: Free-to-Play Game Challenges and Massively Multiplayer Online Game Player Responses
Year:
2007
Publication information:
Proceedings of DiGRA 2007: Situated Play. Tokyo: The University of Tokyo, September, 2007. Pp. 335-343.
URL:
http://www.digra.org/dl/db/07312.38207.pdf
The Value of Virtual Assets – The Role of Game Characters in MMOGs
Year:
2007
Publication information:
International Journal of Business Science and Applied Management, 2007. 2(1): p. 21-33
URL:
http://www.business-and-management.org
Making real money in virtual worlds: MMORPGs and emerging business opportunities, challenges and ethical implications in metaver
Year:
2008
Publication information:
Technological Forecasting and Social Change 75, 610-622.
URL:
http://dx.doi.org/10.1016/j.techfore.2007.04.007
Real Money Trade Model in Virtual Economies
Year:
2005
Publication information:
Master’s Thesis at Stockholm School of Economics
Institute of International Business (IIB)
URL:
http://papers.ssrn.com/sol3/papers.cfm?abstract_id=958286
