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Serious Business: When Virtual Items Gain Real World Value


TitleSerious Business: When Virtual Items Gain Real World Value
Publication TypeUnpublished
Year of Publication2007
AuthorsPollitzer, B. K.
KeywordsComputer Games, Intellectual Property, law, MMORPG, virtual property
Abstract

Millions of People world-wide play computer games known as 'Massively Multiplayer Online Role Playing Games'. In these virtual worlds players obtain items that can have significant real world value to other players. This paper looks at the legal issues that arise when players have disputes over virtual property that has real world value.

URLhttp://ssrn.com/abstract=1090048