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U.S.Virtual property in television shows
To some extent, the sudden interest in turning everything to avatars and virtual worlds may be due to the Second Life hype. But there is also substance to it. In the teenage virtual world Habbo Hotel, re-enacting television shows has been a popular pastime for years. 'Stranger than Fiction': Taxing Virtual WorldsYear2007 Publication informationIndiana Legal Studies Research Paper No. 76 URLhttp://ssrn.com/abstract=969984 EULAw: The Complex Web of Corporate Rule-Making in Virtual WorldsYear2006 Publication information8 Tulane Journal of Technology and Intellectual Property URLProperty and Democracy in Virtual WorldsYear2005 Publication information11 Boston University Journal of Science and Technology Law 173 URLBlackSnow Interactive: the documentsThose who have been following the RMT scene for some time can probably recall the shady company called BlackSnow Interactive ('BSI'). Like many others, BSI was using computer-controlled player characters ("macros") and vulnerabilities in game code ("dupes") to obtain large quantities of game property very inexpensively. In 2002, BSI became famous for suing DAoC's operator Mythic Entertainment over the right to sell game properties outside the game. They also threatened to sue Funcom, operator of Anarchy Online, to retrieve accounts that Funcom had frozen for EULA violations. There was some anticipation that BSI's actions would result in the legal status of virtual property receiving clarification in the U.S. By Vili Lehdonvirta at 2006/10/17 - 20:35 | Case description | Games | Legal/moral/policy issues | U.S. | read more | 5 comments
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