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Social studies
Cash Trade Within the Magic Circle: Free-to-Play Game Challenges and Massively Multiplayer Online Game Player Responses
Year:
2007
Publication information:
Proceedings of DiGRA 2007: Situated Play. Tokyo: The University of Tokyo, September, 2007. Pp. 335-343.
URL:
http://www.digra.org/dl/db/07312.38207.pdf
The Value of Virtual Assets – The Role of Game Characters in MMOGs
Year:
2007
Publication information:
International Journal of Business Science and Applied Management, 2007. 2(1): p. 21-33
URL:
http://www.business-and-management.org
Making real money in virtual worlds: MMORPGs and emerging business opportunities, challenges and ethical implications in metaver
Year:
2008
Publication information:
Technological Forecasting and Social Change 75, 610-622.
URL:
http://dx.doi.org/10.1016/j.techfore.2007.04.007
Synthetic Economies and the Social Question
Year:
2005
Publication information:
Working Paper Series
URL:
http://papers.ssrn.com/sol3/papers.cfm?abstract_id=782826
Play Between Worlds
Year:
2006
Publication information:
MIT Press
URL:
http://mitpress.mit.edu/catalog/item/default.asp?ttype=2&tid=10770
The comparison of online game experiences by players in games of Lineage & EverQuest: Role play vs. Consumption
Year:
2005
Publication information:
Paper presented at DIGRA 2005, Simon Fraser University, Burnaby, BC, Canada.
URL:
http://www.gamesconference.org/digra2005/viewabstract.php?id=193
Parlaying Value: Capital in and beyond Virtual Worlds
Year:
2006
Publication information:
Games & Culture 1(2):141-162, Spring 2006.
URL:
http://papers.ssrn.com/sol3/papers.cfm?abstract_id=871851
Moving Beyond the Game: Social Virtual Worlds
Year:
2004
Publication information:
Unpublished manuscript
URL:
http://www.virtualworldsreview.com/papers/BBook_SoP2.pdf
