SearchUser login |
Concepts and methodsMacroeconomic Indicators in a Virtual Economy
The abstract and the whole thesis are available in the bibliography. Macroeconomic Indicators in a Virtual EconomyYear2008 Publication informationMaster's thesis, University of Helsinki, 17 March 2008. URLhttps://oa.doria.fi/bitstream/handle/10024/37870/macroeco.pdf Virtual worlds don't exist
My own contribution was a working paper titled Virtual Worlds Don't Exist. I got some useful feedback, for which I am thankful. Feel free to drop your own feedback either as a comment on this blog or via email. I'll paste the abstract below. Updated: you can find my presentation slides here. By Vili Lehdonvirta at 2008/04/11 - 11:20 | Concepts and methods | Social studies | read more | 4 comments
Virtual worlds don't existYear2008 Publication informationWorking paper URLGross User Product of a virtual economy
Gross User Product, or GUP, is a concept upon which I arrived when transferring the concepts of the UN System of National Accounts (SNA) to a virtual economy. SNA is a standard guideline according to which national accounting is performed for real-world national economies. In the very short, SNA tells the statisticians how to measure the national accounting aggregates, such as GDP. GDP, GUP – what’s the story here? That’s what I try to explain in this blog article. By Tuukka Lehtiniemi at 2008/02/22 - 08:12 | Concepts and methods | Economic analysis | read more | 1 comment
The unbound network of product and service interaction of the MMOG industry: with a case study of ChinaYear2007 Publication informationProceedings of DiGRA 2007: Situated Play. Tokyo: The University of Tokyo, September, 2007. Pp. 639-649. URLhttp://www.digra.org/dl/db/07312.12427.pdf Virtual world experimentation: An exploratory studyYear2007 Publication informationNottingham University Business School, Industrial Economics Division, Occasional papers 2007-21 URLhttp://ideas.repec.org/p/nub/occpap/21.html Arden and experimentation in virtual worlds
How big is the RMT market anyway?
By Tuukka Lehtiniemi at 2007/03/02 - 12:50 | Concepts and methods | Games | Non-game | read more | 13 comments
Rivalrous Consumption and the Boundaries of Copyright Law: Intellectual Property Lessons from Online GamesYear2005 Publication informationIntellectual Property Law Bulletin, 2005 URLhttp://papers.ssrn.com/sol3/papers.cfm?abstract_id=927475 |
Recent comments
1 day 12 hours ago
1 day 17 hours ago
2 days 3 hours ago
6 days 14 hours ago
2 weeks 4 days ago
4 weeks 1 day ago
4 weeks 4 days ago
4 weeks 4 days ago
8 weeks 5 days ago
9 weeks 5 days ago