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KoreaGame Design on Item-selling Based Payment Model in Korean Online GamesYear2007 Publication informationProceedings of DiGRA 2007: Situated Play. Tokyo: The University of Tokyo, September, 2007. Pp. 639-649. URLhttp://www.digra.org/dl/db/07312.12427.pdf Bad RMT vs. Good RMTKorea Times and Terra Nova's Korean correspondent Unggi Yoon write about Korean lawmakers' plans to carry out a regulatory precision strike on Bad RMT without inflicting too much collateral damage on Good RMT. The problem is defining what is acceptable real-money trade of virtual property and what is not. You would think that a simple way to draw the line would be to follow the rules set out in the operator's end-user license agreement: if the operator allows RMT, it's ok; otherwise it's not. There are a some complications, however. By Vili Lehdonvirta at 2007/05/15 - 10:10 | Legal/moral/policy issues | Korea | read more | 4 comments
2007: Year of the virtual economy?The VERN blog has been quiet this month. Rest assured that the reason is not that we have been inactive, but that we have been busy working. In January I hope to have a little announcement to make. Meanwhile, Steven Davis at PlayNoEvil has posted three excellent articles on virtual economies and plans to regulate them in the Far East. The first one is a Xinhua report on how virtual Q(Q) Coins are increasingly being accepted as a viable currency by Chinese businesses and how the goverment is reacting to this. The second one refers to a Korea Times story providing new details on Korean lawmakers' plans to restrict RMT. The latest Xinhua article discusses Chinese Ministry of Culture's regulatory ambitions over RMT. Does regulation mean the party is over? Will governments step in and sever the links between real and virtual economies? Will games and community services go back to being "entertainment and relaxation, and nothing else", as one Chinese MOC official puts it? By Vili Lehdonvirta at 2006/12/31 - 13:53 | Business | Legal/moral/policy issues | China | Korea | read more | login or register to post comments
Virtual trinkets and advertising combine in IRC-GalleriaYesterday's seminar was a great success, thanks to all who participated. A video recording of the presentations is now available through here.
We also heard some fascinating stuff about demand for virtual items in a service that is nothing like a virtual world, but a "flat" community site, similar to MySpace. By Vili Lehdonvirta at 2006/09/27 - 15:24 | Announcements | Business | Games | Non-game | Finland | Korea | read more | login or register to post comments
VERN mini-seminar on item payment revenue models in HelsinkiTime: Tuesday, 26. September, 13:00-16:00 (GMT+3) On 26. September, the DCC research group at HIIT is organising a mini-seminar under the topic "Massively multi-user services and the item payment model". A keynote speech will be delivered by our visitor from Korea, professor Leo Sang-Min Whang of Yonsei University. Prof. Whang is a leading researcher of the psychology of MMORPGs and virtual items in Korea. By Vili Lehdonvirta at 2006/09/08 - 13:51 | Announcements | Finland | Korea | read more | login or register to post comments
The comparison of online game experiences by players in games of Lineage & EverQuest: Role play vs. ConsumptionYear2005 Publication informationPaper presented at DIGRA 2005, Simon Fraser University, Burnaby, BC, Canada. URLhttp://www.gamesconference.org/digra2005/viewabstract.php?id=193 Game Design, Trading Markets, and Playing Practices - What did Lineage do for enchanting Korean players?Year2005 Publication informationUnpublished manuscript URLhttp://anarinsk.com.ne.kr/data/lineage.pdf Empirical Study on the Decline of Lineage 2 in KoreaYear2005 Publication informationUnpublished manuscript URLhttp://ssrn.com/abstract=833847 Virtual World Governance: Digital Item Trade and its Consequences in KoreaYear2004 Publication informationPresented at Telecommunications Policy Research Conference, Arlington, VA. URLhttp://web.si.umich.edu/tprc/archive-search-abstract.cfm?PaperID=382 Virtual Worlds in Asia: Business Models and Legal IssuesYear2005 Publication informationPresented at DIGRA 2005, Simon Fraser University, Burnaby, BC, Canada. URLhttp://www.gamesconference.org/digra2005/viewabstract.php?id=308 |
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