News, research and discussion on virtual goods, currencies and economies globally.

Games

Blog entries related to MMORPGs and other games.

Serious Business: When Virtual Items Gain Real World Value

Author(s): 
Pollitzer, Ben K
Year: 
2007
Publication information: 
Unpublished manuscript
URL: 
http://ssrn.com/paper=1090048

Why People Buy Virtual Items in Virtual Worlds With Real Money

Author(s): 
Guo, Yue; Barnes, Stuart
Year: 
2007
Publication information: 
The DATA BASE for Advances in Information Systems: Volume 38, Issue 4, November 2007. Pp. 69-75.
URL: 
http://portal.acm.org/citation.cfm?id=1314247&jmp=cit&coll=ACM&dl=ACM

Simple Economics of Real-Money Trading in Online Games

Author(s): 
Huhh, Jun-Sok
Year: 
2008
Publication information: 
Working paper, last revised May 7.
URL: 
http://papers.ssrn.com/sol3/papers.cfm?abstract_id=1089307

Because Players Pay: The Business Model Influence on MMOG Design

Author(s): 
Alves, Tiago Reis; Roque, Licínio
Year: 
2007
Publication information: 
Proceedings of DiGRA 2007: Situated Play. Tokyo: The University of Tokyo, September, 2007. Pp. 658-663.
URL: 
http://www.digra.org/dl/db/07312.24283.pdf

Game Design on Item-selling Based Payment Model in Korean Online Games

Author(s): 
Oh, Gyuhwan and Ryu Taiyoung
Year: 
2007
Publication information: 
Proceedings of DiGRA 2007: Situated Play. Tokyo: The University of Tokyo, September, 2007. Pp. 650-657.
URL: 
http://www.digra.org/dl/db/07312.20080.pdf

The unbound network of product and service interaction of the MMOG industry: with a case study of China

Author(s): 
Ström, Patrik and Ernkvist, Mirko
Year: 
2007
Publication information: 
Proceedings of DiGRA 2007: Situated Play. Tokyo: The University of Tokyo, September, 2007. Pp. 639-649.
URL: 
http://www.digra.org/dl/db/07312.12427.pdf

Cash Trade Within the Magic Circle: Free-to-Play Game Challenges and Massively Multiplayer Online Game Player Responses

Author(s): 
Lin, Holin; Sun, Chuen-Tsai
Year: 
2007
Publication information: 
Proceedings of DiGRA 2007: Situated Play. Tokyo: The University of Tokyo, September, 2007. Pp. 335-343.
URL: 
http://www.digra.org/dl/db/07312.38207.pdf

The Value of Virtual Assets – The Role of Game Characters in MMOGs

Author(s): 
Manninen, T. and T. Kujanpää
Year: 
2007
Publication information: 
International Journal of Business Science and Applied Management, 2007. 2(1): p. 21-33
URL: 
http://www.business-and-management.org

Making real money in virtual worlds: MMORPGs and emerging business opportunities, challenges and ethical implications in metaver

Author(s): 
Papagiannidis, Savvas; Bourlakis, Michael; Li, Feng
Year: 
2008
Publication information: 
Technological Forecasting and Social Change 75, 610-622.
URL: 
http://dx.doi.org/10.1016/j.techfore.2007.04.007

Real Money Trade Model in Virtual Economies

Author(s): 
Starodoumov, Arseni
Year: 
2005
Publication information: 
Master’s Thesis at Stockholm School of Economics Institute of International Business (IIB)
URL: 
http://papers.ssrn.com/sol3/papers.cfm?abstract_id=958286