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Case description
Description of a virtual economy such as the internal economy of a game, virtual world etc.
A Test of the Law of Demand in a Virtual World: Exploring the Petri Dish Approach to Social Science
Year:
2008
Publication information:
CESifo Working Paper Series No. 2355
URL:
http://ssrn.com/abstract=1173642
Living in ‘Multiple Spaces’: MMORPGS and their Business Implications
Year:
2008
Publication information:
In: Pagani, M, ed. Encyclopedia of multimedia technology and networking. Hershey, PA: Idea Group Reference, 2007.
Live music and performances in a virtual world.
Year:
2008
Publication information:
In T. Kautonen & H. Karjaluoto (Eds.), Trust and New Technologies. Cheltenham: Edward Elgar Publishing
Game Design on Item-selling Based Payment Model in Korean Online Games
Year:
2007
Publication information:
Proceedings of DiGRA 2007: Situated Play. Tokyo: The University of Tokyo, September, 2007. Pp. 650-657.
URL:
http://www.digra.org/dl/db/07312.20080.pdf
Banking in Second Life: Marketing Opportunities and Repercussions
Year:
2007
Publication information:
Paper presented at the 1st Biannual International Conference: Strategic Developments in Services Marketing, September 27-29, Chios.
Making real money in virtual worlds: MMORPGs and emerging business opportunities, challenges and ethical implications in metaver
Year:
2008
Publication information:
Technological Forecasting and Social Change 75, 610-622.
URL:
http://dx.doi.org/10.1016/j.techfore.2007.04.007
Play Between Worlds
Year:
2006
Publication information:
MIT Press
URL:
http://mitpress.mit.edu/catalog/item/default.asp?ttype=2&tid=10770
Play Money
Year:
2006
Publication information:
New York: Basic Books
URL:
http://www.juliandibbell.com/playmoney/
Virtual Worlds, Real Damages: The Odd Case of American Hero, the Greatest Horse that May Have Lived
Year:
2006
Publication information:
Unpublished manuscript
URL:
http://ssrn.com/abstract=905043
