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CurrencyGame Design on Item-selling Based Payment Model in Korean Online GamesYear2007 Publication informationProceedings of DiGRA 2007: Situated Play. Tokyo: The University of Tokyo, September, 2007. Pp. 650-657. URLhttp://www.digra.org/dl/db/07312.20080.pdf Currency intervention in Second Life - Analyses and doomcastsThe Ludvig von Mises institute, an advocate for the Austrian line of economic thought, recently published an article in which Matthew Beller analyzes the Second Life (SL) economy. I’m happy to see such work done on virtual economies, and published on a forum that I suppose also some mainstream economists read. There are also some other analyses of the SL economy available. Randolph Harrison has previously written an article that’s somewhat related to the Beller’s article, both of them dealing with Linden Lab’s tendency to intervene in the “foreign exchange” markets of Linden Dollars, the internal currency of SL. Making real money in virtual worlds: MMORPGs and emerging business opportunities, challenges and ethical implications in metaverYear2007 Publication informationTechnological Forecasting and Social Change. URLhttp://dx.doi.org/10.1016/j.techfore.2007.04.007 Plans to link the internal markets of Second Life and Entropia Universe announcedAnshe Chung, proclaimed "the virtual Rockefeller" by Business 2.0, has published plans to launch an inter-virtual world financial market, linking the internal markets of Second Life (SL), Entropia Universe (EU) and IMVU. The public launch of the service is set at early June. As I understant, the service makes it possible for e.g. users of SL to use their Linden Dollars for purchasing shares of portfolios consisting of EU assets. The press release states that RMT is not involved. A possibly related piece of old news: Chung got one of the EU banking licenses a while back. The Q Coin secondary market in practice – with screenshots
In this posting, I describe how Q Coin secondary market trading (or one facet of it) works in practice, and illustrate the process with some screenshots. I also provide some figures from a trading site. Many people have seen the news articles about QQ, but for most non-Chinese speakers, this is probably the first glimpse of the actual Q Coin market. By Jiaping Xu at 2007/04/27 - 15:41 | Case description | Currency | Non-game | China | read more | login or register to post comments
Government rumbles, Chinese virtual money markets stable for now
This is the most severe notice so far in a series of growing government attention to the use of virtual currencies and real-money trade of virtual property in China. At the time of writing, however, RMT markets seem to be operating as usual. For example, Taobao lists thousands of sell offers for Q Coins, the virtual currency of Tencent QQ. I dug a little bit into Chinese language sources to find out more about what's going on. By Jiaping Xu at 2007/03/19 - 05:24 | Currency | Governance | Legal/moral/policy issues | China | read more | 3 comments
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