News, research and discussion on virtual goods, currencies and economies globally.

China

Blog entries related to China.

The unbound network of product and service interaction of the MMOG industry: with a case study of China

Author(s): 
Ström, Patrik and Ernkvist, Mirko
Year: 
2007
Publication information: 
Proceedings of DiGRA 2007: Situated Play. Tokyo: The University of Tokyo, September, 2007. Pp. 639-649.
URL: 
http://www.digra.org/dl/db/07312.12427.pdf

Business Models for Online Communities: The Case of the Virtual Worlds Industry in China

Author(s): 
MacInnes, Ian and Hu, Lili
Year: 
2005
Publication information: 
Proceedings of the 38th Annual Hawaii International Conference on System Sciences (HICSS'05).
URL: 
http://tinyurl.com/fdgzd

Virtual Worlds in Asia: Business Models and Legal Issues

Author(s): 
MacInnes, Ian
Year: 
2005
Publication information: 
Presented at DIGRA 2005, Simon Fraser University, Burnaby, BC, Canada.
URL: 
http://www.gamesconference.org/digra2005/viewabstract.php?id=308