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BusinessLiving in ‘Multiple Spaces’: MMORPGS and their Business ImplicationsYear2008 Publication informationIn: Pagani, M, ed. Encyclopedia of multimedia technology and networking. Hershey, PA: Idea Group Reference, 2007. URLSerious Business: When Virtual Items Gain Real World ValueYearPublication informationURLWhy People Buy Virtual Items in Virtual Worlds With Real MoneyYearPublication informationURLPricing models and Motivations for MMO playYear2007 Publication informationProceedings of DiGRA 2007: Situated Play. Tokyo: The University of Tokyo, September, 2007. Pp. 658-663. URLhttp://www.digra.org/dl/db/07312.24283.pdf Because Players Pay: The Business Model Influence on MMOG DesignYear2007 Publication informationProceedings of DiGRA 2007: Situated Play. Tokyo: The University of Tokyo, September, 2007. Pp. 650-657. URLhttp://www.digra.org/dl/db/07312.20080.pdf Game Design on Item-selling Based Payment Model in Korean Online GamesYear2007 Publication informationProceedings of DiGRA 2007: Situated Play. Tokyo: The University of Tokyo, September, 2007. Pp. 639-649. URLhttp://www.digra.org/dl/db/07312.12427.pdf The unbound network of product and service interaction of the MMOG industry: with a case study of ChinaYear2007 Publication informationProceedings of DiGRA 2007: Situated Play. Tokyo: The University of Tokyo, September, 2007. Pp. 335-343. URLhttp://www.digra.org/dl/db/07312.38207.pdf In-game RMT platform receives USD 6.5 M in venture fundingPlaySpan is a company offering a transaction platform for MMO publishers that wish to integrate microtransactions and real-money trading into their products. Now they say they've secured USD 6.5 M in venture funding. Worlds In Motion has the story. By Vili Lehdonvirta at 2007/09/21 - 06:40 | Business | read more | login or register to post comments
The Value of Virtual Assets – The Role of Game Characters in MMOGsYear2007 Publication informationInternational Journal of Business Science and Applied Management, 2007. 2(1): p. 21-33 URLhttp://www.business-and-management.org Banking in Second Life: Marketing Opportunities and RepercussionsYear2007 Publication informationPaper presented at the 1st Biannual International Conference: Strategic Developments in Services Marketing, September 27-29, Chios. URL |
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