News, research and discussion on virtual goods, currencies and economies globally.

Business

A Test of the Law of Demand in a Virtual World: Exploring the Petri Dish Approach to Social Science

Author(s): 
Castronova, Edward
Year: 
2008
Publication information: 
CESifo Working Paper Series No. 2355
URL: 
http://ssrn.com/abstract=1173642

Living in ‘Multiple Spaces’: MMORPGS and their Business Implications

Author(s): 
Berry, J.; Papagiannidis, S.
Year: 
2008
Publication information: 
In: Pagani, M, ed. Encyclopedia of multimedia technology and networking. Hershey, PA: Idea Group Reference, 2007.

Live music and performances in a virtual world.

Author(s): 
Bourlakis, M., Papagiannidis, S., Fox, H.
Year: 
2008
Publication information: 
In T. Kautonen & H. Karjaluoto (Eds.), Trust and New Technologies. Cheltenham: Edward Elgar Publishing

Serious Business: When Virtual Items Gain Real World Value

Author(s): 
Pollitzer, Ben K
Year: 
2007
Publication information: 
Unpublished manuscript
URL: 
http://ssrn.com/paper=1090048

Why People Buy Virtual Items in Virtual Worlds With Real Money

Author(s): 
Guo, Yue; Barnes, Stuart
Year: 
2007
Publication information: 
The DATA BASE for Advances in Information Systems: Volume 38, Issue 4, November 2007. Pp. 69-75.
URL: 
http://portal.acm.org/citation.cfm?id=1314247&jmp=cit&coll=ACM&dl=ACM

Pricing models and Motivations for MMO play

Author(s): 
Nojima, Miho
Year: 
2007
Publication information: 
Proceedings of DiGRA 2007: Situated Play. Tokyo: The University of Tokyo, September, 2007. Pp. 672-681.
URL: 
http://www.digra.org/dl/db/07311.40164.pdf

Because Players Pay: The Business Model Influence on MMOG Design

Author(s): 
Alves, Tiago Reis; Roque, Licínio
Year: 
2007
Publication information: 
Proceedings of DiGRA 2007: Situated Play. Tokyo: The University of Tokyo, September, 2007. Pp. 658-663.
URL: 
http://www.digra.org/dl/db/07312.24283.pdf

Game Design on Item-selling Based Payment Model in Korean Online Games

Author(s): 
Oh, Gyuhwan and Ryu Taiyoung
Year: 
2007
Publication information: 
Proceedings of DiGRA 2007: Situated Play. Tokyo: The University of Tokyo, September, 2007. Pp. 650-657.
URL: 
http://www.digra.org/dl/db/07312.20080.pdf

The unbound network of product and service interaction of the MMOG industry: with a case study of China

Author(s): 
Ström, Patrik and Ernkvist, Mirko
Year: 
2007
Publication information: 
Proceedings of DiGRA 2007: Situated Play. Tokyo: The University of Tokyo, September, 2007. Pp. 639-649.
URL: 
http://www.digra.org/dl/db/07312.12427.pdf

The Value of Virtual Assets – The Role of Game Characters in MMOGs

Author(s): 
Manninen, T. and T. Kujanpää
Year: 
2007
Publication information: 
International Journal of Business Science and Applied Management, 2007. 2(1): p. 21-33
URL: 
http://www.business-and-management.org