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Business
A Test of the Law of Demand in a Virtual World: Exploring the Petri Dish Approach to Social Science
Year:
2008
Publication information:
CESifo Working Paper Series No. 2355
URL:
http://ssrn.com/abstract=1173642
Living in ‘Multiple Spaces’: MMORPGS and their Business Implications
Year:
2008
Publication information:
In: Pagani, M, ed. Encyclopedia of multimedia technology and networking. Hershey, PA: Idea Group Reference, 2007.
Live music and performances in a virtual world.
Year:
2008
Publication information:
In T. Kautonen & H. Karjaluoto (Eds.), Trust and New Technologies. Cheltenham: Edward Elgar Publishing
Serious Business: When Virtual Items Gain Real World Value
Year:
2007
Publication information:
Unpublished manuscript
URL:
http://ssrn.com/paper=1090048
Why People Buy Virtual Items in Virtual Worlds With Real Money
Year:
2007
Publication information:
The DATA BASE for Advances in Information Systems: Volume 38, Issue 4, November 2007. Pp. 69-75.
URL:
http://portal.acm.org/citation.cfm?id=1314247&jmp=cit&coll=ACM&dl=ACM
Pricing models and Motivations for MMO play
Year:
2007
Publication information:
Proceedings of DiGRA 2007: Situated Play. Tokyo: The University of Tokyo, September, 2007. Pp. 672-681.
URL:
http://www.digra.org/dl/db/07311.40164.pdf
Because Players Pay: The Business Model Influence on MMOG Design
Year:
2007
Publication information:
Proceedings of DiGRA 2007: Situated Play. Tokyo: The University of Tokyo, September, 2007. Pp. 658-663.
URL:
http://www.digra.org/dl/db/07312.24283.pdf
Game Design on Item-selling Based Payment Model in Korean Online Games
Year:
2007
Publication information:
Proceedings of DiGRA 2007: Situated Play. Tokyo: The University of Tokyo, September, 2007. Pp. 650-657.
URL:
http://www.digra.org/dl/db/07312.20080.pdf
The unbound network of product and service interaction of the MMOG industry: with a case study of China
Year:
2007
Publication information:
Proceedings of DiGRA 2007: Situated Play. Tokyo: The University of Tokyo, September, 2007. Pp. 639-649.
URL:
http://www.digra.org/dl/db/07312.12427.pdf
The Value of Virtual Assets – The Role of Game Characters in MMOGs
Year:
2007
Publication information:
International Journal of Business Science and Applied Management, 2007. 2(1): p. 21-33
URL:
http://www.business-and-management.org
