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Seminar on quantitative research in virtual economies - programme details
On Monday, 2nd June, the AVEA project at Helsinki Institute for Information Technology (HIIT) organizes an open research seminar on so-called virtual economies. In the seminar we focus on the following question: "Why should economists and social scientists be interested in virtual economies?" Through discussion and presentations by academic researchers and industry representatives, we investigate the potential of conducting quantitative research on virtual economies that is of interest to mainstream, "serious" researchers. Virtual economies are economic systems that take place in online services. Potentially millions of Internet users produce, consume and trade so-called virtual property: scarce online resources that are similar to physical goods in that they can be controlled by only one person at a time. Online services containing virtual economies include massively-multiplayer online games such as EVE Online and World of Warcraft, and similar persistent social environments such as Habbo Hotel and Second Life. Together, virtual economies attract millions of unique users. DetailsDate: June 2, 2008 Programme: 9:45 - 12:00 Lunch break 13:00 - 16:00 Application demonstration: Coffee and snacks will be served. Please confirm your attendance by Friday, May 16, by emailing Tuukka Lehtiniemi, tuukka.lehtiniemi{ät}hiit.fi. Welcome! Tuukka Lehtiniemi Helsinki Institute for Information Technology HIIT is a joint research institute of the two leading research universities in Finland, the University of Helsinki (UH) and the Helsinki University of Technology (TKK). AVEA (Advanced Virtual Economy Applications) is a 2.5-year Tekes-funded research project that started in late 2007. HIIT's financiers and corporate partners in the project are Nokia Research Center, CCP, Playdo and SWelcom. Main topics addressed in the project include measuring and investigating economic activity in large-scale virtual economies, virtual asset sales as revenue model for online services, and virtual economies for mobile and ubiquitous platforms. HIIT's research partner in the project is Waseda University, Tokyo, Japan. |
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