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Revenue data and other metrics of virtual asset sales market
The purpose of this forum thread is to compile a list of links where the mentioned numbers are being discussed.
Please share your links and I will maintain a list in this post.
Links:
- How Big Is The RMT Market anyway @ Virtual Economy Research Network
- Virtual Goods Summit 2008 slides by Mike Gowen. Includes data from Puzzle Pirates and Whirled by Three Rings
-
Free to play arguments @ Lightspeed Venture Partners Blog -
Succesful MMOGs can see $1-2 in monthly ARPU @ Lightspeed Venture Partners Blog -
Facebook’s digital goods revenue $50-60m sources say @ Lightspeed Venture Partners Blog -
Facebook selling digital gifts at a $35m run rate @ Lightspeed Venture Partners Blog -
MMOG nuggets from Austin GDC @ Lightspeed Venture Partners Blog -
AGDC: Nexon's Kim On The North American Free To Play Business @ Worlds In Motion -
Game developers on social networks can expect $1.20/mth/Daily Active User @ Lightspeed Venture Partners Blog -
IMVU selling over $1m/mth in virtual goods @ Lightspeed Venture Partners Blog -
Acclaim to make $30m in revenue from free to play games this year @ Lightspeed Venture Partners Blog -
How many of your MMOG’s monthly users can you get to pay? @ Lightspeed Venture Partners Blog -
Second Life monetizing at 5x higher than other casual MMOGs @ Lightspeed Venture Partners Blog -
Microtransactions Actually Work, proof from MapleStory in the US @ brinking - nabeel hyatt -
Facebook´s digital gifts revenue by $ 50-60m @ Silicon Alley Insider
-
Revenue and user data of 51.com @ Venture Beat
-
Revenue of Speed Racer and YoVille (Facebook Apps) @ Joyce Kim Blog
-
Revenue data of (fluff)friends and Mob Wars (Facebook Apps) @ Venture Beat
-
Revenue data of Revenue of IMVU @ Press release at IMVU
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Nexon’s Maplestory sold $30m of digital goods @ Lightspeed Ventures Partners blog
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Puzzle Pirates, IMVU, Habbo, Runescape, Club Penguin: Revenue/monthly active user/month @ Brinking Nabeel Hyatt Blog
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Puzzle Pirates: Revenue per registered User @ Bret on Social Games
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Revenue and metrics of Habbo Hotel @ Virtual Worlds News
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Revenue of Habbo Hotel and Tencent @ Virtual Worlds News
-
Revenue of Club Penguin @ Techcrunch
- Size of the Virtual Goods Market in the United States @ Charles Hudson’s Weblog

Revenue data and metrics of Social Networks and Virtual Worlds
- Facebook´s digital gifts revenue by $ 50-60m
@ Silicon Alley Insider
- Revenue and user data of 51.com
@ Venture Beat
- Revenue of Speed Racer and YoVille (Facebook Apps)
@ Joyce Kim Blog
- Revenue data of (fluff)friends and Mob Wars (Facebook Apps)
@ Venture Beat
- Revenue data of Revenue of IMVU
@ Press release at IMVU
- Nexon’s Maplestory sold $30m of digital goods
@ Lightspeed Ventures Partners Blog
- Puzzle Pirates, IMVU, Habbo, Runescape, Club Penguin: Revenue/monthly active user/month
@ Brinking Nabeel Hyatt Blog
- Puzzle Pirates: Revenue per registered User
@ Bret on Social Games
- Revenue and metrics of Habbo Hotel
@ Virtual Worlds News
- Revenue of Habbo Hotel and Tencent
@ Virtual Worlds News
- Revenue of Club Penguin
@ Techcrunch
Korean sites?
Hi, anyone have any figures on Cyworld, Nexon etc in Korea / China? Revenues per user in Korea vs. US/EU?
Plus Eight Star: Asian
Plus Eight Star: Asian Virtual Goods Market 5 billion USD?
Metrics on Outspark's free-to-play games
http://venturebeat.com/2009/04/16/outspark-opens-its-platform-for-casual-massively-multiplayer-online-games/