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Virtual business ecosystem in legal trouble? China's Tencent QQ
Users can buy QQ coins for a fixed price of one RMB per coin from Tencent. The coins can be used to pay for premium features, such as decorations for a chat avatar. Coins can also be transferred to other users. In addition to the official premium content offered by Tencent, third parties have begun accepting QQ coins as a method of payment for their services. Services that I am aware of are gambling and "QQ Girls", a service where one gets to have a private chat (a video conference?) with a lady in exchange for QQ coins. Both gambling and porn are illegal in China, so accepting virtual money as payment may be a way of avoiding the authorities. Trading companies buy coins from parties that accumulate them, and sell the coins back to users for slightly less than Tencent's official rate. Thanks to the official premium content, some coins are constantly drained from circulation, making sure new coins must always be bought from Tencent. My impression was that Tencent did not take a hostile attitude towards this business ecosystem that had grown around its service. It is a symbiotic relationship: more third party services mean more coins are needed for circulation. It is potentially a big economy, too: QQ is estimated to have more than 150 million users. By Vili Lehdonvirta at 2006/11/02 - 21:22 | Business | Case description | Legal/moral/policy issues | Non-game | China | login or register to post comments
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