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"I have an avatar therefore I exist" - Virtual commerce special issue @ Electronic Commerce Research
I added papers published in Electronic Commerce Research journal's special issue "I have an avatar therefore I exist" into the VERN bibliography.
Papers:
Meredith A., Hussain Z., Griffiths M.D. (2009). Online gaming: a scoping study of massively multi-player online role playing games. Electronic Commerce Research. 9(1-2), 3 - 26. Link
Bryceson K.P. (2009). The development of VAG -- a 3D virtual agribusiness environment and strategy game. Electronic Commerce Research. 9(1-2), 27 - 47. Link
Cagnina M., Poian M. (2009). Beyond e-business models: the road to virtual worlds. Electronic Commerce Research. 9(1-2), 49 - 75. Link
Guo Y., Barnes S. (2009). Virtual item purchase behavior in virtual worlds: an exploratory investigation. Electronic Commerce Research. 9(1-2), 77 - 96. Link
Lehdonvirta V. (2009). Virtual Item Sales as a Revenue Model: Identifying Attributes That Drive Purchase Decisions. Electronic Commerce Research. 9(1-2), 97-113. Link
Goel L., Prokopec S. (2009). If you build it will they come? -- An empirical investigation of consumer perceptions and strategy in virtual worlds. Electronic Commerce Research. 9(1-2), 115 - 134. Link
Bourlakis M., Papagiannidis S., Li F. (2009). Retail spatial evolution: paving the way from traditional to metaverse retailing. Electronic Commerce Research. 9(1-2), 135 - 148. Link

