News, research and discussion on virtual goods, currencies and economies globally.

All blog entries

Title Datesort icon Comments
Virtual Goods and Regulatory Insights from the European Perspective 2010/02/05 - 14:13 0
Walled gardens are opening their gates: Linden acquires Avatars United, Habbo on Facebook 2010/02/05 - 06:02 0
Three Phases of Gold Farming: Scientific American Article 2010/01/13 - 18:57 0
Virtual currency convertible to real money in Korea says Supreme court 2010/01/12 - 09:42 4
The price of eggs in World of Warcraft 2010/01/02 - 16:14 0
Upcoming changes to XStreetSL 2009/12/20 - 17:19 0
Resolving Goldfarming through Concealed Validated Auctions 2009/12/17 - 10:55 2
economist needed for game design 2009/12/01 - 13:16 0
Transportable Avatars and Economic Concerns 2009/11/30 - 20:34 10
EVE Online's 3rd Quarterly Economic Newsletter published 2009/11/26 - 12:39 0
Deflation of Virtual Currencies, 2004-2009 2009/11/24 - 22:40 4
What Would John Nash Think of Second Life? 2009/11/24 - 14:48 1
Gambling and econometrics in the new issue of Journal of Virtual Worlds Research 2009/11/04 - 09:36 4
The Genesis of the Virtual Goods Model 2009/11/01 - 12:13 1
Virtual consumption: the thesis 2009/10/26 - 10:21 0
Call for Papers: Games Research Methods seminar in Finland 2009/10/19 - 11:05 0
Does Pressure Play Into Second Life Purchasing? 2009/09/25 - 17:10 2
Aligning virtual economy design and business modelling 2009/09/25 - 13:15 0
Virtual goods in context: presentation slides 2009/09/24 - 00:49 0
Community dynamics that create demand for virtual goods: case Habbo 2009/09/22 - 04:48 0
Economics of EverQuest II 2009/08/18 - 13:21 4
15% discount – Engage! Expo 2009/08/13 - 08:51 0
Game design as marketing: How game mechanics create demand for virtual goods 2009/08/04 - 16:44 2
"I have an avatar therefore I exist" - Virtual commerce special issue @ Electronic Commerce Research 2009/07/31 - 07:07 0
Live Gamer acquires N-Cash - towards integrating primary and secondary markets? 2009/07/30 - 16:01 0
China attempting to keep virtual and real economy separate 2009/06/30 - 06:45 5
Four Phases of Gold Farming 2009/06/13 - 09:43 0
State of Play VI ++ 2009/05/27 - 06:30 0
Update on Chinese Gold Farming 2009/05/05 - 10:14 3
ARPUs in social networks and social games: An acronym that needs scrutiny 2009/04/14 - 14:08 4
Plus Eight Star: Asian Virtual Goods Market 5 billion USD 2009/04/13 - 09:37 3
Lineage Adena 2009/04/10 - 12:25 0
Perceived fairness in micro transactions 2009/04/07 - 08:57 1
New contributors and guests at the VERN blog 2009/04/06 - 14:02 0
Virtual Economy at GDC2009 2009/04/06 - 07:50 6
Guest article: Are secondary markets profitable for item sales based businesses? 2009/03/30 - 13:32 2
What can qualitative and experimental methods tell us about virtual worlds and culture? 2009/03/28 - 09:10 0
Eurogamer on RMT 2009/03/27 - 18:43 0
CFP: JVWR - Virtual Worlds: Technology, Economy, and Standards 2009/02/26 - 06:35 1
Bibliography upgrade 2009/02/22 - 16:26 3
Korean online game portals report record-breaking sales in 2008 2009/02/14 - 00:35 1
Playfish seeks Business Analyst for London Office 2009/02/13 - 18:21 0
Guest article: Game Commerce from virtual item sales to gold farming 2009/02/13 - 10:59 3
Blizzard seeks statistical data analyst, SWI opens Greenland 2009/02/10 - 16:51 0
CFPs related to virtual goods, economies in Spring 2009 2009/02/02 - 14:53 0
Why do people buy virtual goods? 2009/01/09 - 14:36 5
New Paper on UGC 2009/01/04 - 20:57 0
Virtual field experiments in WoW 2008/12/11 - 14:45 2
Selling branded items in Gaia: Snoop's Dobermans and Timberlake's fedora 2008/12/09 - 03:59 0
Benjamin Duranske's final post at VERN: joining Pillsbury's virtual law practice 2008/12/09 - 02:56 0