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Latest blog articles
JVWR issue on virtual economies, goods and service delivery published
Virtual Economy Research Network @ GDC 2010
Game Design as Marketing: The Business/Game Developer's Dilemma
Second Life Sued: Intellectual Property and Virtual Economies
Virtual Goods and Regulatory Insights from the European Perspective
Latest bibliography entries
Virtual Consumerism: Case Habbo Hotel
As real as real? Macroeconomic behavior in a large-scale virtual world
Game design as marketing: How Game mechanics create demand for virtual goods
Latest discussions
JVWR issue on virtual economies, goods and service delivery published
Virtual Goods and Regulatory Insights from the European Perspective
Second Life Sued: Intellectual Property and Virtual Economies
Virtual Economy Research Network @ GDC 2010
Resolving Goldfarming through Concealed Validated Auctions
Game Design as Marketing: The Business/Game Developer's Dilemma
Walled gardens are opening their gates: Linden acquires Avatars United, Habbo on Facebook
Guest article: Game Commerce from virtual item sales to gold farming
Virtual currency convertible to real money in Korea says Supreme court
Three Phases of Gold Farming: Scientific American Article
more
All blog entries
Title
Date
Comments
JVWR issue on virtual economies, goods and service delivery published
2010/03/12 - 19:18
0
Virtual Economy Research Network @ GDC 2010
2010/03/05 - 13:48
0
Game Design as Marketing: The Business/Game Developer's Dilemma
2010/03/03 - 15:18
0
Second Life Sued: Intellectual Property and Virtual Economies
2010/02/23 - 01:02
1
Virtual Goods and Regulatory Insights from the European Perspective
2010/02/05 - 14:13
2
Walled gardens are opening their gates: Linden acquires Avatars United, Habbo on Facebook
2010/02/05 - 06:02
0
Three Phases of Gold Farming: Scientific American Article
2010/01/13 - 18:57
0
Virtual currency convertible to real money in Korea says Supreme court
2010/01/12 - 09:42
4
The price of eggs in World of Warcraft
2010/01/02 - 16:14
0
Upcoming changes to XStreetSL
2009/12/20 - 17:19
0
Resolving Goldfarming through Concealed Validated Auctions
2009/12/17 - 10:55
4
economist needed for game design
2009/12/01 - 13:16
0
Transportable Avatars and Economic Concerns
2009/11/30 - 20:34
10
EVE Online's 3rd Quarterly Economic Newsletter published
2009/11/26 - 12:39
0
Deflation of Virtual Currencies, 2004-2009
2009/11/24 - 22:40
4
What Would John Nash Think of Second Life?
2009/11/24 - 14:48
1
Gambling and econometrics in the new issue of Journal of Virtual Worlds Research
2009/11/04 - 09:36
4
The Genesis of the Virtual Goods Model
2009/11/01 - 12:13
1
Virtual consumption: the thesis
2009/10/26 - 10:21
0
Call for Papers: Games Research Methods seminar in Finland
2009/10/19 - 11:05
0
Does Pressure Play Into Second Life Purchasing?
2009/09/25 - 17:10
2
Aligning virtual economy design and business modelling
2009/09/25 - 13:15
0
Virtual goods in context: presentation slides
2009/09/24 - 00:49
0
Community dynamics that create demand for virtual goods: case Habbo
2009/09/22 - 04:48
0
Economics of EverQuest II
2009/08/18 - 13:21
4
15% discount – Engage! Expo
2009/08/13 - 08:51
0
Game design as marketing: How game mechanics create demand for virtual goods
2009/08/04 - 16:44
2
"I have an avatar therefore I exist" - Virtual commerce special issue @ Electronic Commerce Research
2009/07/31 - 07:07
0
Live Gamer acquires N-Cash - towards integrating primary and secondary markets?
2009/07/30 - 16:01
0
China attempting to keep virtual and real economy separate
2009/06/30 - 06:45
5
Four Phases of Gold Farming
2009/06/13 - 09:43
0
State of Play VI ++
2009/05/27 - 06:30
0
Update on Chinese Gold Farming
2009/05/05 - 10:14
3
ARPUs in social networks and social games: An acronym that needs scrutiny
2009/04/14 - 14:08
4
Plus Eight Star: Asian Virtual Goods Market 5 billion USD
2009/04/13 - 09:37
3
Lineage Adena
2009/04/10 - 12:25
0
Perceived fairness in micro transactions
2009/04/07 - 08:57
1
New contributors and guests at the VERN blog
2009/04/06 - 14:02
0
Virtual Economy at GDC2009
2009/04/06 - 07:50
6
Guest article: Are secondary markets profitable for item sales based businesses?
2009/03/30 - 13:32
2
What can qualitative and experimental methods tell us about virtual worlds and culture?
2009/03/28 - 09:10
0
Eurogamer on RMT
2009/03/27 - 18:43
0
CFP: JVWR - Virtual Worlds: Technology, Economy, and Standards
2009/02/26 - 06:35
1
Bibliography upgrade
2009/02/22 - 16:26
3
Korean online game portals report record-breaking sales in 2008
2009/02/14 - 00:35
1
Playfish seeks Business Analyst for London Office
2009/02/13 - 18:21
0
Guest article: Game Commerce from virtual item sales to gold farming
2009/02/13 - 10:59
3
Blizzard seeks statistical data analyst, SWI opens Greenland
2009/02/10 - 16:51
0
CFPs related to virtual goods, economies in Spring 2009
2009/02/02 - 14:53
0
Why do people buy virtual goods?
2009/01/09 - 14:36
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