News, research and discussion on virtual goods, currencies and economies globally.

Bibliography

The VERN bibliography collects references to books and scholarly papers, whether published in print or online, that are related to virtual goods, currencies and economies. You can annotate entries using the commenting feature. Registered members may also add new entries here. New entries appear in the list after they have been processed by the editors.

Author Year Title Publication informationsort icon Cmts
Andrew Jankowich 2005 Property and Democracy in Virtual Worlds 11 Boston University Journal of Science and Technology Law 173 1
Passman, Michael H. 2007 Transactions of Virtual Items in Virtual Worlds 18 ALB. L.J. SCI. & TECH. (forthcoming Dec. 2007) 0
Gervassis, Nicolas J. 2004 In Search of the Value of Online Electronic Personae: Commercial MMORPGs and the Terms of Participation in Virtual Communities 3 Journal of Information, Law and Technology. 1
Grimmelmann, James 2004 Virtual Worlds as Comparative Law 47 New York Law School Law Review 147. 1
Castronova, Edward 2004 The Right to Play 49(1) New York Law School Law Review 185. 0
Lastowka, F. Gregory and Hunter, Dan 2004 Virtual Crimes 49(1) New York Law School Law Review 293. 0
Ondrejka, Cory 2004 Escaping the Gilded Cage: User Created Content and Building the Metaverse 49(1) New York Law School Law Review 81. 1
Andrew Jankowich 2006 EULAw: The Complex Web of Corporate Rule-Making in Virtual Worlds 8 Tulane Journal of Technology and Intellectual Property 1
Balkin, Jack M. 2004 Virtual Liberty: Freedom to Design and Freedom to Play in Virtual Worlds 90 Virginia Law Review 2043. 1
Lastowka, F. Gregory and Hunter, Dan 2004 The Laws of the Virtual Worlds 92 California Law Review 1. 1
Zhang, Bill; Tang, David; Tiano, Joseph R. Jr.; Gatto, James G.; Duranske, Benjamin T.; Esplin, D. Benjamin 2008 China Taxes Real Profits from Virtual World Transactions Advisory, Pillsbury Winthrop Shaw Pittman LLP 1
Bethke, Erik and Hoffman, Erin (eds.) 2008 Settlers of the New Virtual Worlds BookSurge Publishing 1
Fairfield, Joshua 2005 Virtual Property Boston University Law Review, Vol. 85, page 1047 3
Castronova, Edward 2005 On the Research Value of Large Games: Natural Experiments in Norrath and Camelot CESifo Working Paper Series No. 1621 1
Castronova, Edward 2008 A Test of the Law of Demand in a Virtual World: Exploring the Petri Dish Approach to Social Science CESifo Working Paper Series No. 2355 1
Castronova, Edward 2001 Virtual Worlds: A First-Hand Account of Market and Society on the Cyberian Frontier CESifo Working Paper Series No. 618 1
Castronova, Edward 2002 On Virtual Economies CESifo Working Paper Series No. 752 (July 2002). 2
Castronova, Edward 2003 Theory of the Avatar CESifo Working Paper Series No. 863 (February 2003). 0
Taylor, T.L. 2002 Whose game is this anyway? Negotiating corporate ownership in a virtual world Computer Games and Digital Cultures Conference Proceedings, Ed. Frans Mayra, Tampere University Press (2002), pp. 227-242. 2
Heeks, Richard 2008 Current Analysis and Future Research Agenda on "Gold Farming" Development informatics working paper No. 32, Institute for Development Policy and Management, University of Manchester 1
Malaby, Thomas M. 2006 Parlaying Value: Capital in and beyond Virtual Worlds Games & Culture 1(2):141-162, Spring 2006. 1
Castronova, Edward 2005 Real Products in Imaginary Worlds Harvard Business Review, pp. 20-22, May 2005 1
Bourlakis, M., Papagiannidis, S., Fox, H. 2008 Live music and performances in a virtual world. In T. Kautonen & H. Karjaluoto (Eds.), Trust and New Technologies. Cheltenham: Edward Elgar Publishing 1
Berry, J.; Papagiannidis, S. 2008 Living in ‘Multiple Spaces’: MMORPGS and their Business Implications In: Pagani, M, ed. Encyclopedia of multimedia technology and networking. Hershey, PA: Idea Group Reference, 2007. 0
Lederman, Leandra 2007 'Stranger than Fiction': Taxing Virtual Worlds Indiana Legal Studies Research Paper No. 76 2
Bartle, Richard 2003 Designing Virtual Worlds Indianapolis: New Riders. 1
Castronova, Edward 2006 A Cost-Benefit Analysis of Real-Money Trade in the Products of Synthetic Economies Info, Vol. 8, No. 6 2
Schwarz, Andrew D. and Bullis, Robert 2005 Rivalrous Consumption and the Boundaries of Copyright Law: Intellectual Property Lessons from Online Games Intellectual Property Law Bulletin, 2005 2
Manninen, T. and T. Kujanpää 2007 The Value of Virtual Assets – The Role of Game Characters in MMOGs International Journal of Business Science and Applied Management, 2007. 2(1): p. 21-33 0
Barnes, Stuart and Mattsson, Jan 2008 Brand Value in Virtual Worlds: An Axiological Approach Journal of Electronic Commerce Research 9(3), pp. 195-206 1
Arakji, Reina Yahya and Lang, Karl Reiner 2008 Avatar Business Value Analysis: A Method for the Evaluation of Business Value Creation in Virtual Commerce Journal of Electronic Commerce Research 9(3), pp. 207-218 1
Yoon, Ung-gi 2005 A Quest for the Legal Identity of MMORPGs - From a Computer Game, Back to a Play Association Journal of Game Industry & Culture, Vol. 10, Fall 2005 1
Jenkins, Peter S. 2004 The Virtual World as a Company Town - Freedom of Speech in Massively Multiple Online Role Playing Games Journal of Internet Law, Vol. 8, No. 1. 1
Atlas, Stephen A. 2008 Inductive Metanomics: Economic Experiments in Virtual Worlds Journal of Virtual World Research, Vol. 1, No. 1, July 1
Martin, Jennifer 2008 Consuming Code: Use-Value, Exchange-Value, and the Role of Virtual Goods in Second Life Journal of Virtual Worlds Research 1(2) 1
Park, So Ra; Nah, Fiona Fui-Hoon; DeWester, David; Eschenbrenner, Brenda; and Jeon, Sunran 2008 Virtual World Affordances: Enhancing Brand Value Journal of Virtual Worlds Research 1(2) 1
Castronova, Edward 2004 The Price of Bodies: A Hedonic Pricing Model of Avatar Attributes in a Synthetic World Kyklos, Vol. 57, No. 2, pp. 173-196. 1
Seto, Theodore P. 2008 When is a Game Only a Game? The Taxation of Virtual Worlds Loyola-LA Legal Studies Paper No. 2008-24. 2
Lehdonvirta, Vili 2005 Economic Integration Strategies for Virtual World Operators Master's thesis, Helsinki University of Technology, 31 May 2005. 1
Lehtiniemi, Tuukka 2008 Macroeconomic Indicators in a Virtual Economy Master's thesis, University of Helsinki, 17 March 2008. 5
Starodoumov, Arseni 2005 Real Money Trade Model in Virtual Economies Master’s Thesis at Stockholm School of Economics Institute of International Business (IIB) 1
Qun Ren, Jessie. and Hardwick Philip 2008 Revenue model innovations in the Chinese online game market MindTrek '08: Proceedings of the 12th international conference on Entertainment and media in the ubiquitous era. Tampere, Finland. pp. 44--48 1
Taylor, T.L. 2006 Play Between Worlds MIT Press 1
Balkin, Jack M. (editor) 2006 The State of Play: Law, Games, and Virtual Worlds New York University Press 0
Dibbell, Julian 2006 Play Money New York: Basic Books 0
Chesney, Thomas; Chuah, Swee-Hoon; Hoffman, Robert 2007 Virtual world experimentation: An exploratory study Nottingham University Business School, Industrial Economics Division, Occasional papers 2007-21 1
Whang, Leo Sang-Min and Kim, Jee-Yeon 2005 The comparison of online game experiences by players in games of Lineage & EverQuest: Role play vs. Consumption Paper presented at DIGRA 2005, Simon Fraser University, Burnaby, BC, Canada. 1
Papagiannidis, Savvas; Bourlakis, Michael; Vafopoulos, Michalis 2007 Banking in Second Life: Marketing Opportunities and Repercussions Paper presented at the 1st Biannual International Conference: Strategic Developments in Services Marketing, September 27-29, Chios. 0
Papagiannidis, Savvas; Bourlakis, Michael 2007 The Consumer Ethics of the Virtual Environment: An Aetiology Paper presented at the 2007 IRMA International Conference, Vancouver 0
Whang, Leo Sang-Min; Lee, Hae-Rin and Park, Y.J. 2004 The Emergence of Digital Image Value Property Rights Created by Interactivity between Users and Items in Online Games Paper presented at the Americas Conference of Information Systems (AMCIS 2004), New York. 0