News, research and discussion on virtual goods, currencies and economies globally.

Bibliography

The VERN bibliography collects references to books and scholarly papers, whether published in print or online, that are related to virtual goods, currencies and economies. You can annotate entries using the commenting feature. Registered members may also add new entries here. New entries appear in the list after they have been processed by the editors.

Authorsort icon Year Title Publication information Cmts
Zhang, Bill; Tang, David; Tiano, Joseph R. Jr.; Gatto, James G.; Duranske, Benjamin T.; Esplin, D. Benjamin 2008 China Taxes Real Profits from Virtual World Transactions Advisory, Pillsbury Winthrop Shaw Pittman LLP 1
Yoon, Ung-gi 2005 A Quest for the Legal Identity of MMORPGs - From a Computer Game, Back to a Play Association Journal of Game Industry & Culture, Vol. 10, Fall 2005 1
Yamaguchi, Hiroshi 2004 An Analysis of Virtual Currencies in Online Games Unpublished manuscript 2
Whang, Leo Sang-Min; Lee, Hae-Rin and Park, Y.J. 2004 The Emergence of Digital Image Value Property Rights Created by Interactivity between Users and Items in Online Games Paper presented at the Americas Conference of Information Systems (AMCIS 2004), New York. 0
Whang, Leo Sang-Min and Kim, Jee-Yeon 2005 The comparison of online game experiences by players in games of Lineage & EverQuest: Role play vs. Consumption Paper presented at DIGRA 2005, Simon Fraser University, Burnaby, BC, Canada. 1
Taylor, T.L. 2002 Whose game is this anyway? Negotiating corporate ownership in a virtual world Computer Games and Digital Cultures Conference Proceedings, Ed. Frans Mayra, Tampere University Press (2002), pp. 227-242. 2
Taylor, T.L. 2006 Play Between Worlds MIT Press 1
Ström, Patrik and Ernkvist, Mirko 2007 The unbound network of product and service interaction of the MMOG industry: with a case study of China Proceedings of DiGRA 2007: Situated Play. Tokyo: The University of Tokyo, September, 2007. Pp. 639-649. 1
Starodoumov, Arseni 2005 Real Money Trade Model in Virtual Economies Master’s Thesis at Stockholm School of Economics Institute of International Business (IIB) 1
Simpson, Zachary B. 1999 The In-game Economics of Ultima Online Presented at Computer Game Developer's Conference, San Jose, CA; March 2000. 0
Seto, Theodore P. 2008 When is a Game Only a Game? The Taxation of Virtual Worlds Loyola-LA Legal Studies Paper No. 2008-24. 2
Schwarz, Andrew D. and Bullis, Robert 2005 Rivalrous Consumption and the Boundaries of Copyright Law: Intellectual Property Lessons from Online Games Intellectual Property Law Bulletin, 2005 2
Reynolds, Ren 2003 Hands Off My Avatar! Issues With Claims of Virtual Property and Identity Unpublished manuscript 1
Qun Ren, Jessie. and Hardwick Philip 2008 Revenue model innovations in the Chinese online game market MindTrek '08: Proceedings of the 12th international conference on Entertainment and media in the ubiquitous era. Tampere, Finland. pp. 44--48 1
Pollitzer, Ben K 2007 Serious Business: When Virtual Items Gain Real World Value Unpublished manuscript 1
Passman, Michael H. 2007 Transactions of Virtual Items in Virtual Worlds 18 ALB. L.J. SCI. & TECH. (forthcoming Dec. 2007) 0
Park, So Ra; Nah, Fiona Fui-Hoon; DeWester, David; Eschenbrenner, Brenda; and Jeon, Sunran 2008 Virtual World Affordances: Enhancing Brand Value Journal of Virtual Worlds Research 1(2) 1
Papagiannidis, Savvas; Bourlakis, Michael; Vafopoulos, Michalis 2007 Banking in Second Life: Marketing Opportunities and Repercussions Paper presented at the 1st Biannual International Conference: Strategic Developments in Services Marketing, September 27-29, Chios. 0
Papagiannidis, Savvas; Bourlakis, Michael; Li, Feng 2007 From E-retailing to Meta-retailing: Evolution or Revolution? Paper presented at the British Academy of Management Conference 0
Papagiannidis, Savvas; Bourlakis, Michael; Li, Feng 2008 Making real money in virtual worlds: MMORPGs and emerging business opportunities, challenges and ethical implications in metaver Technological Forecasting and Social Change 75, 610-622. 1
Papagiannidis, Savvas; Bourlakis, Michael 2007 The Consumer Ethics of the Virtual Environment: An Aetiology Paper presented at the 2007 IRMA International Conference, Vancouver 0
Ondrejka, Cory 2004 Living on the Edge: Digital Worlds Which Embrace the Real World Unpublished manuscript 2
Ondrejka, Cory 2004 A Piece of Place: Modeling the Digital on the Real in Second Life Unpublished manuscript 1
Ondrejka, Cory 2004 Escaping the Gilded Cage: User Created Content and Building the Metaverse 49(1) New York Law School Law Review 81. 1
Ondrejka, Cory 2004 Aviators, Moguls, Fashionistas and Barons: Economics and Ownership in Second Life Unpublished manuscript 1
Oh, Gyuhwan and Ryu Taiyoung 2007 Game Design on Item-selling Based Payment Model in Korean Online Games Proceedings of DiGRA 2007: Situated Play. Tokyo: The University of Tokyo, September, 2007. Pp. 650-657. 1
Nojima, Miho 2007 Pricing models and Motivations for MMO play Proceedings of DiGRA 2007: Situated Play. Tokyo: The University of Tokyo, September, 2007. Pp. 672-681. 1
Nicklisch, Andreas and Salz, Tobias 2008 Reciprocity and status in a virtual field experiment Preprints of the Max Planck Institute for Research on Collective Goods Bonn, Germany, 2008/37 1
Nash, Justin and Schneyer, Evan 2004 Virtual Economies: An In-Depth Look at the Virtual World of Final Fantasy XI: Online Unpublished manuscript 3
Meehan, Michael 2006 Virtual Property: Protecting Bits in Context Richmond Journal of Law and Technology, Fall 2006. 2
Martin, Jennifer 2008 Consuming Code: Use-Value, Exchange-Value, and the Role of Virtual Goods in Second Life Journal of Virtual Worlds Research 1(2) 1
Manninen, T. and T. Kujanpää 2007 The Value of Virtual Assets – The Role of Game Characters in MMOGs International Journal of Business Science and Applied Management, 2007. 2(1): p. 21-33 0
Malaby, Thomas M. 2006 Parlaying Value: Capital in and beyond Virtual Worlds Games & Culture 1(2):141-162, Spring 2006. 1
MacInnes, Ian, Park, Y.J. and Whang, Leo Sang-Min 2004 Virtual World Governance: Digital Item Trade and its Consequences in Korea Presented at Telecommunications Policy Research Conference, Arlington, VA. 1
MacInnes, Ian and Hu, Lili 2005 Business Models for Online Communities: The Case of the Virtual Worlds Industry in China Proceedings of the 38th Annual Hawaii International Conference on System Sciences (HICSS'05). 1
MacInnes, Ian 2004 The Implications of Property Rights in Virtual Worlds Proceedings of Tenth Americas Conference of Information Systems (AMCIS 2004), 5-8 August, New York. 2
MacInnes, Ian 2005 Virtual Worlds in Asia: Business Models and Legal Issues Presented at DIGRA 2005, Simon Fraser University, Burnaby, BC, Canada. 1
Lin, Holin; Sun, Chuen-Tsai 2007 Cash Trade Within the Magic Circle: Free-to-Play Game Challenges and Massively Multiplayer Online Game Player Responses Proceedings of DiGRA 2007: Situated Play. Tokyo: The University of Tokyo, September, 2007. Pp. 335-343. 1
Lehtiniemi, Tuukka 2008 Macroeconomic Indicators in a Virtual Economy Master's thesis, University of Helsinki, 17 March 2008. 5
Lehdonvirta, Vili 2005 Real-Money Trade of Virtual Assets: New Strategies for Virtual World Operators Proceedings of Future Play, Michigan State University, 13-15 October. 2
Lehdonvirta, Vili 2005 Real-Money Trade of Virtual Assets: Ten Different User Perceptions Proceedings of Digital Art and Culture, IT University of Copenhagen, 1-3 December. 1
Lehdonvirta, Vili 2005 Virtual Economics: Applying Economics to the Study of Game Worlds Proceedings of Future Play, Michigan State University, 13-15 October. 1
Lehdonvirta, Vili 2005 Economic Integration Strategies for Virtual World Operators Master's thesis, Helsinki University of Technology, 31 May 2005. 1
Lehdonvirta, Vili 2008 Virtual worlds don't exist Working paper 1
Lederman, Leandra 2007 'Stranger than Fiction': Taxing Virtual Worlds Indiana Legal Studies Research Paper No. 76 2
Lastowka, F. Gregory and Hunter, Dan 2004 The Laws of the Virtual Worlds 92 California Law Review 1. 1
Lastowka, F. Gregory and Hunter, Dan 2004 Virtual Crimes 49(1) New York Law School Law Review 293. 0
Johnson, Mikael & Toiskallio, Kalle 2005 Fansites as Sources for User Research: Case Habbo Hotel Proceedings of IRIS’28, August 6-9. 1
Jenkins, Peter S. 2004 The Virtual World as a Company Town - Freedom of Speech in Massively Multiple Online Role Playing Games Journal of Internet Law, Vol. 8, No. 1. 1
Huhh, Jun-Sok and Park, Sang-Woo 2005 Game Design, Trading Markets, and Playing Practices - What did Lineage do for enchanting Korean players? Unpublished manuscript 1