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News, research and discussion on virtual goods, currencies and economies globally. |
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Bibliography
Author |
Year |
Title |
Publication information |
|
Alves, Tiago Reis; Roque, Licínio |
2007 |
Because Players Pay: The Business Model Influence on MMOG Design |
Proceedings of DiGRA 2007: Situated Play. Tokyo: The University of Tokyo, September, 2007. Pp. 658-663. |
|
Andrew Jankowich |
2005 |
Property and Democracy in Virtual Worlds |
11 Boston University Journal of Science and Technology Law 173 |
|
Andrew Jankowich |
2006 |
EULAw: The Complex Web of Corporate Rule-Making in Virtual Worlds |
8 Tulane Journal of Technology and Intellectual Property |
|
Arakji, Reina Yahya and Lang, Karl Reiner |
2008 |
Avatar Business Value Analysis: A Method for the Evaluation of Business Value Creation in Virtual Commerce |
Journal of Electronic Commerce Research 9(3), pp. 207-218
|
|
Archinaco, Jason A. |
2006 |
Virtual Worlds, Real Damages: The Odd Case of American Hero, the Greatest Horse that May Have Lived |
Unpublished manuscript |
|
Atlas, Stephen A. |
2008 |
Inductive Metanomics: Economic Experiments in Virtual Worlds |
Journal of Virtual World Research, Vol. 1, No. 1, July |
|
Balkin, Jack M. |
2004 |
Virtual Liberty: Freedom to Design and Freedom to Play in Virtual Worlds |
90 Virginia Law Review 2043. |
|
Balkin, Jack M. (editor) |
2006 |
The State of Play: Law, Games, and Virtual Worlds |
New York University Press |
|
Barnes, Stuart and Mattsson, Jan |
2008 |
Brand Value in Virtual Worlds: An Axiological Approach |
Journal of Electronic Commerce Research 9(3), pp. 195-206 |
|
Bartle, Richard |
2003 |
Designing Virtual Worlds |
Indianapolis: New Riders. |
|
Bartle, Richard |
2004 |
Pitfalls of Virtual Property |
The Themis Group white paper, April 2004. |
|
Berry, J.; Papagiannidis, S. |
2008 |
Living in ‘Multiple Spaces’: MMORPGS and their Business Implications |
In: Pagani, M, ed. Encyclopedia of multimedia technology and networking. Hershey, PA: Idea Group Reference, 2007. |
|
Bethke, Erik and Hoffman, Erin (eds.) |
2008 |
Settlers of the New Virtual Worlds |
BookSurge Publishing |
|
Book, Betsy |
2004 |
These bodies are FREE, so get one NOW!: Advertising and Branding in Social Virtual Worlds |
Unpublished manuscript |
|
Book, Betsy |
2004 |
Moving Beyond the Game: Social Virtual Worlds |
Unpublished manuscript |
|
Book, Betsy |
2005 |
Virtual World Business Brands: Entrepreneurship and Identity in Massively Multiplayer Online Gaming Environments |
Unpublished manuscript |
|
Bourlakis, M., Papagiannidis, S., Fox, H. |
2008 |
Live music and performances in a virtual world. |
In T. Kautonen & H. Karjaluoto (Eds.), Trust and New Technologies. Cheltenham: Edward Elgar Publishing |
|
Bradley, Caroline, and Froomkin, A. Michael |
2003 |
Virtual Worlds, Real Rules |
TPRC Conference Paper (31 August 2003). |
|
Bromberger, Jan |
2006 |
The Social Construction of Virtual Assets. Step One: Relevant Social Groups and Interpretive Flexibility |
Unpublished manuscript |
|
Burke, Timothy |
2002 |
Rubicite Breastplate Priced to Move, Cheap: How Virtual Economies Become Real Simulations |
Unpublished manuscript |
|
Burke, Timothy |
2004 |
Play of State: Sovereignty and Governance in MMOGs |
Unpublished manuscript |
|
Camp, Bryan T. |
2007 |
The Play's the Thing: a Theory of Taxing Virtual Worlds |
Working paper |
|
Castronova, Edward |
2008 |
A Test of the Law of Demand in a Virtual World: Exploring the Petri Dish Approach to Social Science |
CESifo Working Paper Series No. 2355 |
|
Castronova, Edward |
2001 |
Virtual Worlds: A First-Hand Account of Market and Society on the Cyberian Frontier |
CESifo Working Paper Series No. 618 |
|
Castronova, Edward |
2002 |
On Virtual Economies |
CESifo Working Paper Series No. 752 (July 2002). |
|
Castronova, Edward |
2003 |
Theory of the Avatar |
CESifo Working Paper Series No. 863 (February 2003). |
|
Castronova, Edward |
2004 |
The Price of Bodies: A Hedonic Pricing Model of Avatar Attributes in a Synthetic World |
Kyklos, Vol. 57, No. 2, pp. 173-196. |
|
Castronova, Edward |
2004 |
The Right to Play |
49(1) New York Law School Law Review 185. |
|
Castronova, Edward |
2005 |
Synthetic Worlds: The Business and Culture of Online Games |
University Of Chicago Press. |
|
Castronova, Edward |
2006 |
A Cost-Benefit Analysis of Real-Money Trade in the Products of Synthetic Economies |
Info, Vol. 8, No. 6 |
|
Castronova, Edward |
2005 |
Synthetic Economies and the Social Question |
Working Paper Series
|
|
Castronova, Edward |
2005 |
Real Products in Imaginary Worlds |
Harvard Business Review, pp. 20-22, May 2005 |
|
Castronova, Edward |
2005 |
On the Research Value of Large Games: Natural Experiments in Norrath and Camelot |
CESifo Working Paper Series No. 1621 |
|
Chesney, Thomas; Chuah, Swee-Hoon; Hoffman, Robert |
2007 |
Virtual world experimentation: An exploratory study |
Nottingham University Business School, Industrial Economics Division, Occasional papers 2007-21 |
|
Dibbell, Julian |
1995 |
MUD Money: A Talk on Virtual Value and, Incidentally, the Value of the Virtual |
Presented at Stages of the Virtual conference, April 1995. |
|
Dibbell, Julian |
2006 |
Play Money |
New York: Basic Books |
|
Eriksson, Anders; Grill, Kalle |
2005 |
Who owns my avatar? — Rights in virtual property |
Proceedings of DiGRA 2005. |
|
Fairfield, Joshua |
2005 |
Virtual Property |
Boston University Law Review, Vol. 85, page 1047 |
|
Fairfield, Joshua |
2007 |
Anti-Social Contracts: The Contractual Governance of Online Communities |
Working paper |
|
Farmer, F. Randall |
2004 |
KidTrade: A Design for an eBay-resistant Virtual Economy |
Unpublished manuscript |
|
Gervassis, Nicolas J. |
2004 |
In Search of the Value of Online Electronic Personae: Commercial MMORPGs and the Terms of Participation in Virtual Communities |
3 Journal of Information, Law and Technology. |
|
Grimm, Thomas, and Mitlöhner, Johann |
1995 |
Developing a Virtual Reality for the Simulation of Agent Based Economic Models |
Unpublished manuscript |
|
Grimmelmann, James |
2005 |
Virtual Borders: The Interdependence of Real and Virtual Worlds |
Unpublished manuscript |
|
Grimmelmann, James |
2004 |
Virtual Worlds as Comparative Law |
47 New York Law School Law Review 147. |
|
Guo, Yue; Barnes, Stuart |
2007 |
Why People Buy Virtual Items in Virtual Worlds With Real Money |
The DATA BASE for Advances in Information Systems: Volume 38, Issue 4, November 2007. Pp. 69-75. |
|
Heeks, Richard |
2008 |
Current Analysis and Future Research Agenda on "Gold Farming" |
Development informatics working paper No. 32, Institute for Development Policy and Management, University of Manchester
|
|
Huhh, Jun-Sok |
2005 |
Empirical Study on the Decline of Lineage 2 in Korea |
Unpublished manuscript |
|
Huhh, Jun-Sok |
2006 |
Effects of Real-Money Trading on MMOG Demand: A Network Externality Based Explanation |
Unpublished manuscript |
|
Huhh, Jun-Sok |
2008 |
Simple Economics of Real-Money Trading in Online Games |
Working paper, last revised May 7. |
|
Huhh, Jun-Sok and Park, Sang-Woo |
2005 |
Game Design, Trading Markets, and Playing Practices - What did Lineage do for enchanting Korean players? |
Unpublished manuscript |
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