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Sweden moves to tax in-game transactions
However, nine days ago the Swedish Tax Agency posted a statement/ruling on their website, titled "Virtual worlds — value-added tax" ("Virtuella världar — mervärdesskatt"). In it, the agency states that in-game transactions may incur liability for both value-added tax as well as income tax under Swedish law. Below is my translation of the summary part of the statement interspersed with some analysis. By Vili Lehdonvirta at 2008/04/16 - 18:59 | Legal/moral/policy issues | read more | login or register to post comments
Macroeconomic Indicators in a Virtual Economy
The abstract and the whole thesis are available in the bibliography. Virtual worlds don't exist
My own contribution was a working paper titled Virtual Worlds Don't Exist. I got some useful feedback, for which I am thankful. Feel free to drop your own feedback either as a comment on this blog or via email. I'll paste the abstract below. Updated: you can find my presentation slides here. By Vili Lehdonvirta at 2008/04/11 - 11:20 | Concepts and methods | Social studies | read more | 1 comment
Seminar on quantitative research in virtual economies
In the seminar we focus on the following question: "Why should economists and social scientists be interested in virtual economies?" Through discussion and presentations by academic researchers and industry representatives, we investigate the potential of conducting quantitative research on virtual economies that is of interest to mainstream, "serious" researchers. By Tuukka Lehtiniemi at 2008/04/03 - 15:02 | Announcements | read more | login or register to post comments
Publishing opportunitiesSavvas Papagiannidis of Newcastle University would like to remind us that the deadline for the virtual worlds special issue of Electronic Commerce Research, a Springer journal, has been extended to 31 May 2008. The special issue call can be found here. I blogged about the original call here. Also, Edward M. Roche wishes to convey that IARPA, a special research division of the U.S. Office of the Director of National Intelligence, will be publishing a book on virtual worlds. According to the call for chapter authors, the deadline for proposals consisting of chapter title and abstract is on Monday (31 March) already. Virtual law bibliographyGreg Lastowka at Terra Nova has put together a wonderful bibliography on virtual world related articles in law journals. Several of them deal with virtual property and virtual economies. By Vili Lehdonvirta at 2008/03/26 - 11:51 | Legal/moral/policy issues | login or register to post comments
Gross User Product of a virtual economy
Gross User Product, or GUP, is a concept upon which I arrived when transferring the concepts of the UN System of National Accounts (SNA) to a virtual economy. SNA is a standard guideline according to which national accounting is performed for real-world national economies. In the very short, SNA tells the statisticians how to measure the national accounting aggregates, such as GDP. GDP, GUP – what’s the story here? That’s what I try to explain in this blog article. By Tuukka Lehtiniemi at 2008/02/22 - 08:12 | Concepts and methods | Economic analysis | read more | 1 comment
MMORPGs and the item payment revenue model at DiGRA 2007
HIIT starts new research project in collaboration with CCP
Arden and experimentation in virtual worlds
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What is virtual property?Some online resources, such as domain names, virtual items in community sites, and powerful characters in online games, are similar to physical goods in that only one person can control the resource at a time. Today, this virtual property is being bought and sold for real money by millions of people at numerous marketplaces around the world. |
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